constructionism
Educational philosophy — learn by building inspectable things
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Educational philosophy — learn by building inspectable things
Implication beats simulation — imagination renders (Will Wright)
Complete messaging system — letters, texts, goals, rewards, attachments
Sims-inspired task scheduling — queue actions, execute in order
Room-based exploration with narrative evidence collection
Objects announce what they can do — The Sims style
Temporary effects system — curses are just shitty buffs
Core patterns for all characters — home, location, relationships, inventory
Build narrative capture and sharing into the system.
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