Installable skillMIT

12 Principles of Animation

Audit animation code against Disney's 12 principles adapted for web. Use when reviewing motion, implementing animations, or checking animation quality. Outputs file:line findings.

BY elophantoUPDATED Oct 27, 2026
INTENDED FOR✳Claude Code>_Codex↗Cursor◎ChatGPTInstall in a listed agent.

instructions.md

---
name: 12-principles-of-animation
description: Audit animation code against Disney's 12 principles adapted for web. Use when reviewing motion, implementing animations, or checking animation quality. Outputs file:line findings.
license: MIT
metadata:
  author: raphael-salaja
  version: "2.0.0"
  source: /content/12-principles-of-animation/index.mdx
---

# 12 Principles of Animation

Review animation code for compliance with Disney's 12 principles adapted for web interfaces.


## Triggers

- animation
- motion
- transition
- keyframe
- spring
- ease
- timing
- squash
- stretch
- anticipation
- animate
- css animation
- framer motion
- gsap

## How It Works

1. Read the specified files (or prompt user for files/pattern)
2. Check against all rules below
3. Output findings in `file:line` format

## Rule Categories

| Priority | Category | Prefix |
|----------|----------|--------|
| 1 | Timing | `timing-` |
| 2 | Easing | `easing-` |
| 3 | Physics | `physics-` |
| 4 | Staging | `staging-` |

## Rules

### Timing Rules

#### `timing-under-300ms`
User-initiated animations must complete within 300ms.

**Fail:**
```css
.button { transition: transform 400ms; }
```

**Pass:**
```css
.button { transition: transform 200ms; }
```

#### `timing-consistent`
Similar elements must use identical timing values.

**Fail:**
```css
.button-primary { transition: 200ms; }
.button-secondary { transition: 150ms; }
```

**Pass:**
```css
.button-primary { transition: 200ms; }
.button-secondary { transition: 200ms; }
```

#### `timing-no-entrance-context-menu`
Context menus should not animate on entrance (exit only).

**Fail:**
```tsx
<motion.div initial={{ opacity: 0 }} animate={{ opacity: 1 }} />
```

**Pass:**
```tsx
<motion.div exit={{ opacity: 0 }} />
```

### Easing Rules

#### `easing-entrance-ease-out`
Entrances must use `ease-out` (arrive fast, settle gently).

**Fail:**
```css
.modal-enter { animation-timing-function: ease-in; }
```

**Pass:**
```css
.modal-enter { animation-timing-function: ease-out; }
```

#### `easing-exit-ease-in`
Exits must use `ease-in` (build momentum before departure).

**Fail:**
```css
.modal-exit { animation-timing-function: ease-out; }
```

**Pass:**
```css
.modal-exit { animation-timing-function: ease-in; }
```

#### `easing-no-linear-motion`
Linear easing should only be used for progress indicators, not motion.

**Fail:**
```css
.card { transition: transform 200ms linear; }
```

**Pass:**
```css
.progress-bar { transition: width 100ms linear; }
```

#### `easing-natural-decay`
Use exponential ramps, not linear, for natural decay.

**Fail:**
```ts
gain.gain.linearRampToValueAtTime(0, t + 0.05);
```

**Pass:**
```ts
gain.gain.exponentialRampToValueAtTime(0.001, t + 0.05);
```

### Physics Rules

#### `physics-active-state`
Interactive elements must have active/pressed state with scale transform.

**Fail:**
```css
.button:hover { background: var(--gray-3); }
/* Missing :active state */
```

**Pass:**
```css
.button:active { transform: scale(0.98); }
```

#### `physics-subtle-deformation`
Squash/stretch deformation must be subtle (0.95-1.05 range).

**Fail:**
```tsx
<motion.div whileTap={{ scale: 0.8 }} />
```

**Pass:**
```tsx
<motion.div whileTap={{ scale: 0.98 }} />
```

#### `physics-spring-for-overshoot`
Use springs (not easing) when overshoot-and-settle is needed.

**Fail:**
```tsx
<motion.div transition={{ duration: 0.3, ease: "easeOut" }} />
// When element should bounce/settle
```

**Pass:**
```tsx
<motion.div transition={{ type: "spring", stiffness: 500, damping: 30 }} />
```

#### `physics-no-excessive-stagger`
Stagger delays must not exceed 50ms per item.

**Fail:**
```tsx
transition={{ staggerChildren: 0.15 }}
```

**Pass:**
```tsx
transition={{ staggerChildren: 0.03 }}
```

### Staging Rules

#### `staging-one-focal-point`
Only one element should animate prominently at a time.

**Fail:**
```tsx
// Multiple elements with competing entrance animations
<motion.div animate={{ scale: 1.1 }} />
<motion.div animate={{ scale: 1.1 }} />
```

#### `staging-dim-background`
Modal/dialog backgrounds should dim to direct focus.

**Fail:**
```css
.overlay { background: transparent; }
```

**Pass:**
```css
.overlay { background: var(--black-a6); }
```

#### `staging-z-index-hierarchy`
Animated elements must respect z-index layering.

**Fail:**
```css
.tooltip { /* No z-index, may render behind other elements */ }
```

**Pass:**
```css
.tooltip { z-index: 50; }
```

## Output Format

When reviewing files, output findings as:

```
file:line - [rule-id] description of issue

Example:
components/modal/index.tsx:45 - [timing-under-300ms] Exit animation 400ms exceeds 300ms limit
components/button/styles.module.css:12 - [physics-active-state] Missing :active transform
```

## Summary Table

After findings, output a summary:

| Rule | Count | Severity |
|------|-------|----------|
| `timing-under-300ms` | 2 | HIGH |
| `physics-active-state` | 3 | MEDIUM |
| `easing-entrance-ease-out` | 1 | MEDIUM |

## Verify

- The change was rendered in a browser/simulator and a screenshot or DOM snapshot was captured, not just code-reviewed
- Layout was checked at the breakpoints the 12-principles-of-animation guide calls out (mobile + desktop minimum); evidence of each is attached
- Color, typography, and spacing values used come from the project's design tokens / theme, not hard-coded ad-hoc values
- Keyboard navigation and focus order were exercised on every interactive element introduced
- Reduced-motion / dark-mode (when supported) variants were verified, not assumed to inherit
- No console errors or hydration warnings were emitted during the verification render

## References

- [The Illusion of Life: Disney Animation](https://www.amazon.com/Illusion-Life-Disney-Animation/dp/0786860707)
- [Apple WWDC23: Animate with Springs](https://developer.apple.com/videos/play/wwdc2023/10158)
COMPATIBILITY & REFERENCES

Platform guidance

Imported from the listed AgentSkill.sh category. Complete supplied package files and notices are retained. Required external tools and credentials are not installed. No bundled code was executed during import. Individual agent task behavior has not been tested.