Specify a webhook-driven task for OpenClaw
Describe event inputs, validation, deduplication, and intended actions before integration work.
This skill should be used when working on the Zero-Day Attack Unity project. Provides guidance for coordinating specialized agents across ALL development activities including bug investigation, implementation, design exploration, architecture decisions, Unity/MCP integration, and multi-phase plan...
--- name: agent-coordination description: | This skill should be used when working on the Zero-Day Attack Unity project. Provides guidance for coordinating specialized agents across ALL development activities including bug investigation, implementation, design exploration, architecture decisions, Unity/MCP integration, and multi-phase planning. Trigger phrases: "fix this bug", "implement", "design", "investigate", "refactor", "review", "plan", "coordinate", "which agent", "help me with", "explore the codebase", or any development work on this Unity game project. version: 0.3.0 --- # Agent Coordination for Zero-Day Attack This skill provides guidance for selecting and coordinating agents and skills when working on Zero-Day Attack. For structured planning workflows, use the `/start-planning` command. ## Available Agents | Agent | Domain | Best Skills to Load First | | ------------------------- | ------------------------------------------ | --------------------------------- | | **code-architect** | Code structure, patterns, layer separation | project-architecture | | **game-designer** | Game rules, mechanics, player experience | zero-day-rules | | **ui-ux-developer** | Layout, sizing, visual feedback | layout-sizing, visual-style-guide | | **input-developer** | Board SDK, touch input, piece detection | board-sdk | | **scene-builder** | Unity hierarchy, GameObjects, prefabs | unity-mcp-tools | | **test-engineer** | Writing and running tests | unity-testing | | **deployment-specialist** | Building APK, Board deployment | (none required) | | **mcp-advisor** | MCP tool selection, troubleshooting | unity-mcp-tools | | **project-producer** | Documentation, workflow coordination | documentation | ## Available Skills | Skill | Domain | Relevant Agents | | ------------------------ | ---------------------------------------- | ---------------------------------------- | | **zero-day-rules** | Game mechanics, phases, scoring | game-designer, code-architect | | **project-architecture** | Namespaces, singletons, layers | code-architect, any implementation agent | | **board-sdk** | Touch input, pieces, contacts, simulator | input-developer, code-architect | | **layout-sizing** | Screen dimensions, coordinates, SVG | ui-ux-developer, scene-builder | | **visual-style-guide** | Colors, rendering order, visual design | ui-ux-developer, scene-builder | | **unity-mcp-tools** | MCP tool usage and patterns | mcp-advisor, scene-builder | | **unity-testing** | EditMode/PlayMode tests | test-engineer, code-architect | | **documentation** | Doc conventions, CLAUDE.md maintenance | project-producer | ## Agent Selection by Context Agents trigger automatically based on context: | When Working On | Primary Agent | Supporting Agents | | ---------------------------- | --------------------- | -------------------------------- | | Architecture decisions | code-architect | game-designer | | Game rules or mechanics | game-designer | code-architect | | Token or tile implementation | code-architect | input-developer, ui-ux-developer | | Touch/glyph handling | input-developer | code-architect | | Layout or positioning | ui-ux-developer | code-architect | | Unity scene hierarchy | scene-builder | mcp-advisor | | Writing tests | test-engineer | code-architect | | Build or deployment | deployment-specialist | - | | MCP issues or tool selection | mcp-advisor | - | | Documentation updates | project-producer | - | **Note:** For any implementation work, include `code-architect` to ensure proper layer separation and architectural consistency. ## Skill and Agent Pairing Examples **Bug in token placement:** - Load: `board-sdk`, `project-architecture` - Agents: `input-developer` (SDK behavior), `code-architect` (state flow) **New game feature:** - Load: `zero-day-rules`, `project-architecture` - Agents: `game-designer` (rules), `code-architect` (implementation) **Visual/layout issue:** - Load: `layout-sizing`, `visual-style-guide` - Agents: `ui-ux-developer` (visuals), `code-architect` (if code changes needed) **Unity scene work:** - Load: `unity-mcp-tools` - Agents: `scene-builder` (hierarchy), `mcp-advisor` (tool selection) - Enable MCP tools first: `/unity-mcp-enable scene-read gameobject` **Writing tests:** - Load: `unity-testing`, `project-architecture` - Agents: `test-engineer` ## Technical Notes ### Subagent Capabilities **Subagents CAN:** - Use MCP tools directly when enabled by orchestrator - Access skills declared in their frontmatter - Use standard Claude Code tools (Read, Edit, Bash, etc.) **Subagents CANNOT:** - Execute slash commands - Enable/disable MCP tools ### MCP Tool Workflow 1. Orchestrator enables tools with this command: `/unity-mcp-enable [groups]` 2. Spawn agent with MCP-related task 3. Agent uses MCP tools directly 4. Orchestrator resets toools with this commmand: `/unity-mcp-reset` ### Agent Results After agents complete, consider: - Which agent provided which insight (attribution) - Agent IDs for potential resumption - Consensus or conflicts among findings ## Commands | Command | Purpose | | ---------------------------- | ------------------------------ | | `/start-planning [task]` | Structured planning workflow | | `/unity-mcp-enable [groups]` | Enable MCP tools before agents | | `/unity-mcp-reset` | Disable MCP tools after work | | `/update-documentation` | Document changes | ## Reference Files - **`references/plugin-components.md`** - Full component reference - **`references/workflow-patterns.md`** - Example workflow sequences - **`references/handoff-protocols.md`** - Agent transition patterns--- name: agent-coordination description: | This skill should be used when working on the Zero-Day Attack Unity project. Provides guidance for coordinating specialized agents across ALL development activities including bug investigation, implementation, design exploration, architecture decisions, Unity/MCP integration, and multi-phase planning. Trigger phrases: "fix this bug", "implement", "design", "investigate", "refactor", "review", "plan", "coordinate", "which agent", "help me with", "explore the codebase", or any development work on this Unity game project. version: 0.3.0 --- # Agent Coordination for Zero-Day Attack This skill provides guidance for selecting and coordinating agents and skills when working on Zero-Day Attack. For structured planning workflows, use the `/start-planning` command. ## Available Agents | Agent | Domain | Best Skills to Load First | | ------------------------- | ------------------------------------------ | --------------------------------- | | **code-architect** | Code structure, patterns, layer separation | project-architecture | | **game-designer** | Game rules, mechanics, player experience | zero-day-rules | | **ui-ux-developer** | Layout, sizing, visual feedback | layout-sizing, visual-style-guide | | **input-developer** | Board SDK, touch input, piece detection | board-sdk | | **scene-builder** | Unity hierarchy, GameObjects, prefabs | unity-mcp-tools | | **test-engineer** | Writing and running tests | unity-testing | | **deployment-specialist** | Building APK, Board deployment | (none required) | | **mcp-advisor** | MCP tool selection, troubleshooting | unity-mcp-tools | | **project-producer** | Documentation, workflow coordination | documentation | ## Available Skills | Skill | Domain | Relevant Agents | | ------------------------ | ---------------------------------------- | ---------------------------------------- | | **zero-day-rules** | Game mechanics, phases, scoring | game-designer, code-architect | | **project-architecture** | Namespaces, singletons, layers | code-architect, any implementation agent | | **board-sdk** | Touch input, pieces, contacts, simulator | input-developer, code-architect | | **layout-sizing** | Screen dimensions, coordinates, SVG | ui-ux-developer, scene-builder | | **visual-style-guide** | Colors, rendering order, visual design | ui-ux-developer, scene-builder | | **unity-mcp-tools** | MCP tool usage and patterns | mcp-advisor, scene-builder | | **unity-testing** | EditMode/PlayMode tests | test-engineer, code-architect | | **documentation** | Doc conventions, CLAUDE.md maintenance | project-producer | ## Agent Selection by Context Agents trigger automatically based on context: | When Working On | Primary Agent | Supporting Agents | | ---------------------------- | --------------------- | -------------------------------- | | Architecture decisions | code-architect | game-designer | | Game rules or mechanics | game-designer | code-architect | | Token or tile implementation | code-architect | input-developer, ui-ux-developer | | Touch/glyph handling | input-developer | code-architect | | Layout or positioning | ui-ux-developer | code-architect | | Unity scene hierarchy | scene-builder | mcp-advisor | | Writing tests | test-engineer | code-architect | | Build or deployment | deployment-specialist | - | | MCP issues or tool selection | mcp-advisor | - | | Documentation updates | project-producer | - | **Note:** For any implementation work, include `code-architect` to ensure proper layer separation and architectural consistency. ## Skill and Agent Pairing Examples **Bug in token placement:** - Load: `board-sdk`, `project-architecture` - Agents: `input-developer` (SDK behavior), `code-architect` (state flow) **New game feature:** - Load: `zero-day-rules`, `project-architecture` - Agents: `game-designer` (rules), `code-architect` (implementation) **Visual/layout issue:** - Load: `layout-sizing`, `visual-style-guide` - Agents: `ui-ux-developer` (visuals), `code-architect` (if code changes needed) **Unity scene work:** - Load: `unity-mcp-tools` - Agents: `scene-builder` (hierarchy), `mcp-advisor` (tool selection) - Enable MCP tools first: `/unity-mcp-enable scene-read gameobject` **Writing tests:** - Load: `unity-testing`, `project-architecture` - Agents: `test-engineer` ## Technical Notes ### Subagent Capabilities **Subagents CAN:** - Use MCP tools directly when enabled by orchestrator - Access skills declared in their frontmatter - Use standard Claude Code tools (Read, Edit, Bash, etc.) **Subagents CANNOT:** - Execute slash commands - Enable/disable MCP tools ### MCP Tool Workflow 1. Orchestrator enables tools with this command: `/unity-mcp-enable [groups]` 2. Spawn agent with MCP-related task 3. Agent uses MCP tools directly 4. Orchestrator resets toools with this commmand: `/unity-mcp-reset` ### Agent Results After agents complete, consider: - Which agent provided which insight (attribution) - Agent IDs for potential resumption - Consensus or conflicts among findings ## Commands | Command | Purpose | | ---------------------------- | ------------------------------ | | `/start-planning [task]` | Structured planning workflow | | `/unity-mcp-enable [groups]` | Enable MCP tools before agents | | `/unity-mcp-reset` | Disable MCP tools after work | | `/update-documentation` | Document changes | ## Reference Files - **`references/plugin-components.md`** - Full component reference - **`references/workflow-patterns.md`** - Example workflow sequences - **`references/handoff-protocols.md`** - Agent transition patterns
Imported from the listed AgentSkill.sh category. Complete supplied package files and notices are retained. Required external tools and credentials are not installed. No bundled code was executed during import. Individual agent task behavior has not been tested.