Installable skillMIT

animation-performance-retro

Optimize 8-bit animations for smooth performance. Apply when creating animated pixel art, game UI effects, or any retro-styled animations.

BY TheOrcDevUPDATED Oct 27, 2026
INTENDED FOR✳Claude Code>_Codex↗Cursor✦GeminiInstall in a listed agent.

instructions.md

---
name: animation-performance-retro
description: Optimize 8-bit animations for smooth performance. Apply when creating animated pixel art, game UI effects, or any retro-styled animations.
---

## Animation Performance for Retro UI

Optimize animations for smooth pixel art rendering and game-like interfaces.

### Hardware Acceleration

Use CSS transforms for GPU-accelerated animations:

```tsx
<div className="transition-transform hover:scale-110" />
<div className="translate-x-0 translate-y-0" />
```

**Avoid animating:**
- `width`, `height` (triggers layout)
- `margin`, `padding` (triggers layout)
- `top`, `left` (triggers layout)

**Prefer animating:**
- `transform` (GPU accelerated)
- `opacity` (GPU accelerated)
- `filter` (GPU accelerated)

### Pixelated Animations

Wrap animated SVGs in divs for hardware acceleration:

```tsx
function PixelSpinner() {
  return (
    <div className="animate-spin">
      <svg viewBox="0 0 16 16">
        <rect x="2" y="2" width="4" height="4" fill="currentColor" />
      </svg>
    </div>
  );
}
```

### Loading States

Use pulse animations for retro loading indicators:

```tsx
function RetroSkeleton() {
  return (
    <div className="relative animate-pulse">
      <div className="h-20 bg-muted" />
    </div>
  );
}
```

### Custom Retro Animations

Define pixel-art-specific animations:

```tsx
<div
  className="retro animate-[blink_0.5s_step-end_infinite]"
  style={{
    textShadow: "1px 1px 0 #fff, -1px -1px 0 #fff, 1px -1px 0 #fff, -1px 1px 0 #fff"
  }}
>
  LEVEL UP!
</div>

<style>{`
  @keyframes blink {
    0%, 100% { opacity: 1; }
    50% { opacity: 0; }
  }
`}</style>
```

### Conditional Animation States

Apply animations based on game state:

```tsx
<div
  className={cn(
    "transition-all duration-300",
    health <= 25 && "animate-pulse bg-red-500/20",
    isLevelUp && "animate-bounce"
  )}
/>
```

### Radix UI Animations

Use Radix state-based animations for overlays:

```tsx
<DialogContent
  className={cn(
    "data-[state=open]:animate-in data-[state=closed]:animate-out",
    "data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0",
    "data-[state=closed]:zoom-out-95 data-[state=open]:zoom-in-95"
  )}
/>

<AccordionContent
  className={cn(
    "overflow-hidden data-[state=closed]:animate-accordion-up",
    "data-[state=open]:animate-accordion-down"
  )}
/>
```

### Key Principles

1. **Wrap SVGs** - Always wrap in div for hardware acceleration
2. **Use transforms** - Prefer `transform` over `top`/`left`
3. **Step animations** - Use `step-end` for pixel-art feel
4. **Conditional classes** - Apply animations based on game state
5. **Custom keyframes** - Define retro-specific animations
6. **Text shadows** - White shadow for legibility on colored backgrounds

### Performance Checklist

- [ ] Animated elements wrapped in divs
- [ ] No layout-triggering properties animated
- [ ] Loading states use `animate-pulse`
- [ ] Conditional animations properly gated
- [ ] Custom animations use step timing functions

### Reference Components

- `components/ui/8bit/spinner.tsx` - Animated spinner
- `components/ui/8bit/xp-bar.tsx` - Custom blink animation
- `components/ui/8bit/skeleton.tsx` - Loading skeleton
- `components/ui/8bit/accordion.tsx` - Radix state animations
COMPATIBILITY & REFERENCES

Platform guidance

Imported from the listed AgentSkill.sh category. Complete supplied package files and notices are retained. Required external tools and credentials are not installed. No bundled code was executed during import. Individual agent task behavior has not been tested.

Resource notes updated 2026-10-27 · Original instructions by TheOrcDev