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✳Claude Code
MIT · FreeView skill
Advanced JavaScript animation library skill for creating complex, high-performance web animations.
---
name: animejs-animation
description: Advanced JavaScript animation library skill for creating complex, high-performance web animations.
risk: safe
source: community
date_added: "2026-03-07"
---
# Anime.js Animation Skill
[Anime.js](https://animejs.com/) is a lightweight but extremely powerful JavaScript animation engine. It excels at complex timelines, staggering, and precise control over DOM, CSS, and SVGs.
## Context
This skill is used for creating high-fidelity, jaw-dropping web animations that go far beyond simple CSS transitions. It's the tool of choice for awards-caliber interactive sites.
## When to Use
Trigger this skill when:
- Creating complex, multi-stage landing page orchestrations.
- Implementing staggered animations for revealing grids, text, or data visualizations.
- Animating SVG paths (morphing shapes, drawing dynamic lines).
- Building highly interactive, kinetic UI elements that respond fluidly to user input.
## Execution Workflow
1. **Identify Targets**: Select the DOM elements or SVGs to be animated.
2. **Define Properties & Easing**: Specify values to animate. **Crucially**, utilize advanced easing functions (e.g., custom `cubicBezier`, `spring`, or `elastic`) instead of basic `linear` or `ease-in-out` to make the motion feel expensive and natural.
3. **Orchestrate Timelines**: Inspect the installed major version first. This example targets Anime.js v3; use `anime.timeline()` to sequence complex choreography. Master the use of timeline offsets (relative `'-=200'` vs absolute) to create seamless overlapping motion.
4. **Implement**:
For a bundler with Anime.js v3 installed, `import anime from "animejs";` supplies the `anime` binding. The selectors must exist in the rendered DOM.
```javascript
const tl = anime.timeline({
easing: "spring(1, 80, 10, 0)",
duration: 1000,
});
tl.add({
targets: ".hero-text",
translateY: [50, 0],
opacity: [0, 1],
delay: anime.stagger(100),
}).add(
{ targets: ".hero-image", scale: [0.9, 1], opacity: [0, 1] },
"-=800",
);
```
## Motion and Compatibility
- **Scope**: Use motion when it serves the product brief and user task. Respect the existing design system; simple transitions and static states are valid choices.
- **Staggering**: Leverage `anime.stagger()` extensively to add organic rhythm to multiple elements.
- **Performance**: Monitor main thread usage; use `will-change: transform, opacity` where appropriate for GPU acceleration.
## Example
**User request:**
> Create complex, multi-stage landing page orchestrations.
## Limitations
- The code above uses the v3 API. Anime.js v4 uses imported `createTimeline()` and a different target/parameter signature; do not mix major-version examples. Consult [official timeline documentation](https://animejs.com/documentation/timeline/) for the installed version.
- Respect `prefers-reduced-motion`: provide a static final state, avoid scroll hijacking, and keep focus/keyboard interactions immediately usable. Dispose animations when their component unmounts.
- `will-change` is a temporary optimization hint, not a guarantee of GPU acceleration; measure real frames and avoid leaving it on every element.
- Use this skill only when the task clearly matches the scope described above.
- Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
- Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.
---
name: animejs-animation
description: Advanced JavaScript animation library skill for creating complex, high-performance web animations.
risk: safe
source: community
date_added: "2026-03-07"
---
# Anime.js Animation Skill
[Anime.js](https://animejs.com/) is a lightweight but extremely powerful JavaScript animation engine. It excels at complex timelines, staggering, and precise control over DOM, CSS, and SVGs.
## Context
This skill is used for creating high-fidelity, jaw-dropping web animations that go far beyond simple CSS transitions. It's the tool of choice for awards-caliber interactive sites.
## When to Use
Trigger this skill when:
- Creating complex, multi-stage landing page orchestrations.
- Implementing staggered animations for revealing grids, text, or data visualizations.
- Animating SVG paths (morphing shapes, drawing dynamic lines).
- Building highly interactive, kinetic UI elements that respond fluidly to user input.
## Execution Workflow
1. **Identify Targets**: Select the DOM elements or SVGs to be animated.
2. **Define Properties & Easing**: Specify values to animate. **Crucially**, utilize advanced easing functions (e.g., custom `cubicBezier`, `spring`, or `elastic`) instead of basic `linear` or `ease-in-out` to make the motion feel expensive and natural.
3. **Orchestrate Timelines**: Inspect the installed major version first. This example targets Anime.js v3; use `anime.timeline()` to sequence complex choreography. Master the use of timeline offsets (relative `'-=200'` vs absolute) to create seamless overlapping motion.
4. **Implement**:
For a bundler with Anime.js v3 installed, `import anime from "animejs";` supplies the `anime` binding. The selectors must exist in the rendered DOM.
```javascript
const tl = anime.timeline({
easing: "spring(1, 80, 10, 0)",
duration: 1000,
});
tl.add({
targets: ".hero-text",
translateY: [50, 0],
opacity: [0, 1],
delay: anime.stagger(100),
}).add(
{ targets: ".hero-image", scale: [0.9, 1], opacity: [0, 1] },
"-=800",
);
```
## Motion and Compatibility
- **Scope**: Use motion when it serves the product brief and user task. Respect the existing design system; simple transitions and static states are valid choices.
- **Staggering**: Leverage `anime.stagger()` extensively to add organic rhythm to multiple elements.
- **Performance**: Monitor main thread usage; use `will-change: transform, opacity` where appropriate for GPU acceleration.
## Example
**User request:**
> Create complex, multi-stage landing page orchestrations.
## Limitations
- The code above uses the v3 API. Anime.js v4 uses imported `createTimeline()` and a different target/parameter signature; do not mix major-version examples. Consult [official timeline documentation](https://animejs.com/documentation/timeline/) for the installed version.
- Respect `prefers-reduced-motion`: provide a static final state, avoid scroll hijacking, and keep focus/keyboard interactions immediately usable. Dispose animations when their component unmounts.
- `will-change` is a temporary optimization hint, not a guarantee of GPU acceleration; measure real frames and avoid leaving it on every element.
- Use this skill only when the task clearly matches the scope described above.
- Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
- Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.
Imported SKILL.md format for Claude Code, Codex and Cursor. Review the complete instructions and required tools before use. Package integrity checked; individual agent behavior has not been tested.