Installable skillMIT

audio-design

Game audio design patterns for creating sound effects and UI audio. Use when designing sounds for games, writing AI audio prompts (ElevenLabs, etc.), creating feedback sounds, or specifying audio for abilities/UI. Includes psychological principles from Kind Games, volume hierarchy, frequency mask...

BY matthewharwoodUPDATED Oct 27, 2026
INTENDED FOR◈OpenClawInstall in a listed agent.

instructions.md

---
name: audio-design
description: "Game audio design patterns for creating sound effects and UI audio. Use when designing sounds for games, writing AI audio prompts (ElevenLabs, etc.), creating feedback sounds, or specifying audio for abilities/UI. Includes psychological principles from Kind Games, volume hierarchy, frequency mask..."
---

# audio-design

This page used to hold an archived copy of this skill. The archive now lives in the registry's data repository.

- [Archived SKILL.md (snapshot from 2026-10-08)](https://github.com/majiayu000/claude-skill-registry-data/blob/a21980a5b576646393ed574f158d7dd92fae4c3f/data/audio-design/SKILL.md)
- [Find this skill in Claude Skills Registry](https://majiayu000.github.io/claude-skill-registry/?q=audio-design)
- [Request removal](https://github.com/majiayu000/claude-skill-registry-core/issues/new?template=removal-request.yml)

This pointer keeps old links working. It is not an installable skill.
COMPATIBILITY & REFERENCES

Platform guidance

Imported from the listed AgentSkill.sh category. Complete supplied package files and notices are retained. Required external tools and credentials are not installed. No bundled code was executed during import. Individual agent task behavior has not been tested.