Installable skillMIT

axiom-ios-graphics

Use when working with ANY GPU rendering, Metal, OpenGL migration, shaders, frame rate, or display performance. Covers Metal migration, shader conversion, variable refresh rate, ProMotion, render loops.

BY CharlesWiltgenUPDATED Oct 27, 2026
INTENDED FOR◈OpenClawInstall in a listed agent.

instructions.md

---
name: axiom-ios-graphics
description: "Use when working with ANY GPU rendering, Metal, OpenGL migration, shaders, frame rate, or display performance. Covers Metal migration, shader conversion, variable refresh rate, ProMotion, render loops."
---

# axiom-ios-graphics

This page used to hold an archived copy of this skill. The archive now lives in the registry's data repository.

- [Archived SKILL.md (snapshot from 2026-10-08)](https://github.com/majiayu000/claude-skill-registry-data/blob/a21980a5b576646393ed574f158d7dd92fae4c3f/data/axiom-ios-graphics/SKILL.md)
- [Find this skill in Claude Skills Registry](https://majiayu000.github.io/claude-skill-registry/?q=axiom-ios-graphics)
- [Request removal](https://github.com/majiayu000/claude-skill-registry-core/issues/new?template=removal-request.yml)

This pointer keeps old links working. It is not an installable skill.
COMPATIBILITY & REFERENCES

Platform guidance

Imported from the listed AgentSkill.sh category. Complete supplied package files and notices are retained. Required external tools and credentials are not installed. No bundled code was executed during import. Individual agent task behavior has not been tested.