Installable skillMIT

axiom-uikit-animation-debugging

Use when CAAnimation completion handler doesn't fire, spring physics look wrong on device, animation duration mismatches actual time, gesture + animation interaction causes jank, or timing differs between simulator and real hardware - systematic CAAnimation diagnosis with CATransaction patterns, ...

BY CharlesWiltgenUPDATED Oct 27, 2026
INTENDED FOR◈OpenClawInstall in a listed agent.

instructions.md

---
name: axiom-uikit-animation-debugging
description: "Use when CAAnimation completion handler doesn't fire, spring physics look wrong on device, animation duration mismatches actual time, gesture + animation interaction causes jank, or timing differs between simulator and real hardware - systematic CAAnimation diagnosis with CATransaction patterns, ..."
---

# axiom-uikit-animation-debugging

This page used to hold an archived copy of this skill. The archive now lives in the registry's data repository.

- [Archived SKILL.md (snapshot from 2026-10-08)](https://github.com/majiayu000/claude-skill-registry-data/blob/a21980a5b576646393ed574f158d7dd92fae4c3f/data/axiom-uikit-animation-debugging/SKILL.md)
- [Find this skill in Claude Skills Registry](https://majiayu000.github.io/claude-skill-registry/?q=axiom-uikit-animation-debugging)
- [Request removal](https://github.com/majiayu000/claude-skill-registry-core/issues/new?template=removal-request.yml)

This pointer keeps old links working. It is not an installable skill.
COMPATIBILITY & REFERENCES

Platform guidance

Imported from the listed AgentSkill.sh category. Complete supplied package files and notices are retained. Required external tools and credentials are not installed. No bundled code was executed during import. Individual agent task behavior has not been tested.