Installable skillMIT

27-bootstrap-resource-object

Ensures the existence of a BootstrapRoot in Unity, facilitating initialization and resource management for game development.

BY devwinsoftUPDATED Oct 27, 2026
INTENDED FOR◈OpenClawInstall in a listed agent.

instructions.md

---
name: bootstrap-resource-object
description: "Ensures the existence of a BootstrapRoot in Unity, facilitating initialization and resource management for game development."
---

# Bootstrap Resource Object

## 0. 목적

씬과 무관하게 Devian BootstrapRoot를 DDOL로 보장한다.

---

## 1. 구성

- **DevianBootstrap** (static): BeforeSceneLoad에서 BootstrapRoot prefab 로드/Instantiate + DDOL 보장
- **DevianBootstrapRoot** (MonoBehaviour): BootstrapRoot prefab의 루트 컴포넌트, DevianSettings 참조 보유

---

## 2. Files (SSOT)

- `framework-cs/upm/com.devian.foundation/Runtime/Unity/Bootstrap/DevianBootstrap.cs`
- `framework-cs/upm/com.devian.foundation/Runtime/Unity/Bootstrap/DevianBootstrapRoot.cs`
- `framework-cs/upm/com.devian.foundation/Editor/Settings/DevianSettingsMenu.cs`

---

## 3. 경로 (SSOT)

| 에셋 | 프로젝트 경로 | Resources.Load 경로 |
|------|---------------|---------------------|
| DevianSettings | `Assets/Resources/Devian/DevianSettings.asset` | `Devian/DevianSettings` |
| BootstrapRoot Prefab | `Assets/Resources/Devian/BootstrapRoot.prefab` | `Devian/BootstrapRoot` |

---

## 4. BootstrapRoot 구조

BootstrapRoot는 **registry prefab**이다:
- 여기에 `BootSingleton<T>` 컴포넌트들을 붙여서 자동 등록
- 사용자는 자신의 초기화 MonoBehaviour 스크립트를 붙여서, 원하는 로딩/초기화/등록을 직접 코딩

프레임워크는 "부팅 완료"를 강제/대기하지 않는다. 개발자 코드가 부팅 흐름을 책임진다.

---

## 5. DevianBootstrap

BeforeSceneLoad에서 자동 실행되는 정적 클래스.

```csharp
public static class DevianBootstrap
{
    // BootstrapRoot 존재 보장 + DDOL + Settings 주입
    public static DevianBootstrapRoot Ensure();

    // Settings 캐시 접근
    public static DevianSettings Settings { get; }
}
```

**Ensure() 동작:**
1. 이미 존재하는 DevianBootstrapRoot를 FindAnyObjectByType으로 찾음
2. 없으면 Resources에서 `Devian/BootstrapRoot` prefab 로드 후 Instantiate
3. prefab이 없으면 fallback으로 코드로 생성 (테스트/최소 실행 보장)
4. DontDestroyOnLoad 적용
5. Settings 주입 (없으면 Resources에서 로드)

---

## 6. DevianBootstrapRoot

```csharp
public sealed class DevianBootstrapRoot : MonoBehaviour
{
    [SerializeField] private DevianSettings? _settings;
    public DevianSettings? Settings => _settings;
    public void SetSettings(DevianSettings? settings) { _settings = settings; }
}
```

---

## 7. Editor 메뉴

**메뉴: Devian/Create Bootstrap**

이 메뉴는 다음을 생성/보수한다:
1. DevianSettings (`Assets/Resources/Devian/DevianSettings.asset`)
2. BootstrapRoot Prefab (`Assets/Resources/Devian/BootstrapRoot.prefab`)

**BootstrapRoot Prefab 기본 구성:**
- DevianBootstrapRoot (Settings 참조 연결)
- SceneTransManager

사용자는 BootstrapRoot.prefab에 초기화 스크립트를 추가로 부착해, 원하는 순서/로딩/등록을 직접 코딩할 수 있다.

---

## 8. 테스트 규약

PlayMode 테스트는 SetUp에서 `DevianBootstrap.Ensure()` 호출로 BootstrapRoot 존재를 보장한다.

---

## 9. Reference

- Parent: `skills/devian-unity/30-unity-components/SKILL.md`
- DevianSettings: `skills/devian-unity/30-unity-components/23-devian-settings/SKILL.md`
- SceneTransManager: `skills/devian-unity/30-unity-components/15-scene-trans-manager/SKILL.md`
- Singleton: `skills/devian-unity/30-unity-components/31-singleton/SKILL.md`
COMPATIBILITY & REFERENCES

Platform guidance

Imported from the listed AgentSkill.sh category. Complete supplied package files and notices are retained. Required external tools and credentials are not installed. No bundled code was executed during import. Individual agent task behavior has not been tested.

Resource notes updated 2026-10-27 · Original instructions by devwinsoft