Installable skillMIT

cobe.js — Lightweight WebGL Globe Skill

Use when adding a lightweight interactive globe with cobe (canvas setup, markers, interaction, performance, integration with React/Next.js).

BY MengToUPDATED Oct 28, 2026
INTENDED FOR✳Claude Code>_Codex◈OpenClaw↗Cursor◎ChatGPT✦GeminiInstall in a listed agent.

instructions.md

---
name: cobejs-4f050b7495a5
description: Use when adding a lightweight interactive globe with cobe (canvas setup, markers, interaction, performance, integration with React/Next.js).
---

# cobe.js — Lightweight WebGL Globe Skill

## When to use
- A “spinning globe” / location markers in hero or about pages
- You want a small, focused globe lib (not full three.js)
- Decorative + interactive (markers, rotation) with minimal setup

## Key APIs/patterns
- Core:
  - `import createGlobe from "cobe"`
  - `const globe = createGlobe(canvas, { ...options, onRender(state) { ... } })`
- Important options (common):
  - `devicePixelRatio`, `width`, `height`
  - `phi`, `theta` (rotation angles)
  - `scale`, `dark`, `diffuse`
  - `baseColor`, `markerColor`, `glowColor`
  - `markers: [{ location: [lat, lon], size, color? }]`
- Lifecycle:
  - `globe.toggle()` pauses RAF
  - `globe.destroy()` removes instance

## Common pitfalls
- Canvas sizing mismatch
  - Set CSS size AND set canvas `width/height` scaled for DPR.
- Not updating on resize
  - Recompute width/height and recreate or update params.
- Too high DPR on mobile
  - Clamp DPR to 1–2.

## Quick recipe: responsive globe with markers
```js
import createGlobe from "cobe";

const canvas = document.getElementById("cobe");
let phi = 0;

function setup() {
  const rect = canvas.getBoundingClientRect();
  const dpr = Math.min(window.devicePixelRatio, 2);
  canvas.width = Math.round(rect.width * dpr);
  canvas.height = Math.round(rect.height * dpr);

  const globe = createGlobe(canvas, {
    devicePixelRatio: dpr,
    width: canvas.width,
    height: canvas.height,
    phi: 0,
    theta: 0.2,
    dark: 0,
    diffuse: 1.2,
    scale: 1,
    mapSamples: 16000,
    mapBrightness: 6,
    baseColor: [0.2, 0.2, 0.25],
    glowColor: [1, 1, 1],
    markerColor: [0.8, 0.5, 1],
    markers: [{ location: [1.3521, 103.8198], size: 0.08 }],
    onRender: (state) => {
      state.phi = phi;
      phi += 0.01;
    },
  });

  return globe;
}

let globe = setup();
window.addEventListener("resize", () => {
  globe.destroy();
  globe = setup();
});
```

## What to ask the user
- Globe size and placement (hero, section, card)?
- Marker locations + colors (brand-aligned)?
- Interaction needs (drag to rotate vs. ambient spin)?
COMPATIBILITY & REFERENCES

Platform guidance

Imported from the listed AgentSkill.sh category. Complete supplied package files and notices are retained. Required external tools and credentials are not installed. No bundled code was executed during import. Individual agent task behavior has not been tested.