arc-mastery
Use when designing motion paths, character movement trajectories, gesture animations, or any motion that should feel natural rather than robotic.
Debug CoGames mission or variant regressions by comparing branch vs main. Use when behavior changes or a `cogames play` command regresses.
--- name: cogames-variant-debug description: "Debug CoGames mission or variant regressions by comparing branch vs main. Use when behavior changes or a `cogames play` command regresses." --- # CoGames Variant Debug ## Workflow - Reproduce with the provided `uv run cogames play` command. - Locate variant definitions, map setup, and reward/assembler logic. - Diff against origin/main to isolate the regression. - Propose a minimal fix and a verification command.--- name: cogames-variant-debug description: "Debug CoGames mission or variant regressions by comparing branch vs main. Use when behavior changes or a `cogames play` command regresses." --- # CoGames Variant Debug ## Workflow - Reproduce with the provided `uv run cogames play` command. - Locate variant definitions, map setup, and reward/assembler logic. - Diff against origin/main to isolate the regression. - Propose a minimal fix and a verification command.
Imported from the listed AgentSkill.sh category. Complete supplied package files and notices are retained. Required external tools and credentials are not installed. No bundled code was executed during import. Individual agent task behavior has not been tested.