arc-mastery
Use when designing motion paths, character movement trajectories, gesture animations, or any motion that should feel natural rather than robotic.
Construct 3 visual programming skill for rapid prototyping and 2D game development.
--- name: construct description: Construct 3 visual programming skill for rapid prototyping and 2D game development. allowed-tools: Read, Grep, Write, Bash, Edit, Glob, WebFetch graph: domains: [domain:gaming] specializations: [specialization:game-development] skillAreas: [skill-area:game-engines, skill-area:gameplay-programming] roles: [role:game-developer] --- # Construct Skill Construct 3 visual programming for 2D games. ## Overview This skill provides capabilities for creating 2D games using Construct 3's event-based visual programming. ## Capabilities - Event-based programming - Behavior configuration - Asset management - Web export ## References - [Construct Documentation](https://www.construct.net/en/make-games/manuals/construct-3)--- name: construct description: Construct 3 visual programming skill for rapid prototyping and 2D game development. allowed-tools: Read, Grep, Write, Bash, Edit, Glob, WebFetch graph: domains: [domain:gaming] specializations: [specialization:game-development] skillAreas: [skill-area:game-engines, skill-area:gameplay-programming] roles: [role:game-developer] --- # Construct Skill Construct 3 visual programming for 2D games. ## Overview This skill provides capabilities for creating 2D games using Construct 3's event-based visual programming. ## Capabilities - Event-based programming - Behavior configuration - Asset management - Web export ## References - [Construct Documentation](https://www.construct.net/en/make-games/manuals/construct-3)
Imported from the listed AgentSkill.sh category. Complete supplied package files and notices are retained. Required external tools and credentials are not installed. No bundled code was executed during import. Individual agent task behavior has not been tested.