arc-mastery
Use when designing motion paths, character movement trajectories, gesture animations, or any motion that should feel natural rather than robotic.
Read Game Design Document for design context
---
name: dev-research-gdd-reading
description: Read Game Design Document for design context
category: research
---
# GDD Reading
Read the Game Design Document to understand design requirements.
## Essential Files
Always read these before implementing:
### Main GDD
- `docs/design/gdd/index.md` - Design overview
- `docs/design/gdd/game-loop.md` - Core gameplay loop
### Feature Specifications
- `docs/design/gdd/{feature}.md` - Feature-specific specs
### Decision Log
- `docs/design/decision_log.md` - Design rationale
### Open Questions
- `docs/design/open_questions.md` - Check for unresolved issues
## Reading Strategy
1. **Start with overview** - Get big picture context
2. **Find relevant sections** - Focus on feature being implemented
3. **Check decisions** - Understand why design choices were made
4. **Look for constraints** - Technical or design limitations
## Key Information to Extract
### Requirements
- What is being built?
- What are the acceptance criteria?
- What are the edge cases?
### Constraints
- Performance requirements?
- Platform limitations?
- Design constraints?
### Patterns
- Similar features already implemented?
- Shared patterns to follow?
## If Requirements Are Unclear
1. Check `open_questions.md` for existing discussions
2. Look at related features for patterns
3. Ask Game Designer via `design_question` message
4. Document assumptions and verify
## GDD-First Workflow
```
Task Assigned → Read GDD → Check Decisions → Identify Patterns → Implement
```
Never implement without understanding the design intent.
## Anti-Patterns
❌ **DON'T:**
- Skip the GDD and implement from PRD only - Missing design context causes rework
- Ignore the decision log - Reimplementing rejected decisions wastes time
- Assume requirements are complete - Open questions may affect your task
- Start coding before understanding the "why" - Design intent guides implementation choices
- Forget to check open questions - Unresolved issues may block your work
✅ **DO:**
- Read GDD before writing any code - Design context prevents mistakes
- Check decision log for relevant decisions - Learn from past design discussions
- Review open questions - Unclear requirements need clarification first
- Ask Game Designer when uncertain - Better to ask than to implement wrong
- Reference GDD sections in commits - Links design to implementation
---
name: dev-research-gdd-reading
description: Read Game Design Document for design context
category: research
---
# GDD Reading
Read the Game Design Document to understand design requirements.
## Essential Files
Always read these before implementing:
### Main GDD
- `docs/design/gdd/index.md` - Design overview
- `docs/design/gdd/game-loop.md` - Core gameplay loop
### Feature Specifications
- `docs/design/gdd/{feature}.md` - Feature-specific specs
### Decision Log
- `docs/design/decision_log.md` - Design rationale
### Open Questions
- `docs/design/open_questions.md` - Check for unresolved issues
## Reading Strategy
1. **Start with overview** - Get big picture context
2. **Find relevant sections** - Focus on feature being implemented
3. **Check decisions** - Understand why design choices were made
4. **Look for constraints** - Technical or design limitations
## Key Information to Extract
### Requirements
- What is being built?
- What are the acceptance criteria?
- What are the edge cases?
### Constraints
- Performance requirements?
- Platform limitations?
- Design constraints?
### Patterns
- Similar features already implemented?
- Shared patterns to follow?
## If Requirements Are Unclear
1. Check `open_questions.md` for existing discussions
2. Look at related features for patterns
3. Ask Game Designer via `design_question` message
4. Document assumptions and verify
## GDD-First Workflow
```
Task Assigned → Read GDD → Check Decisions → Identify Patterns → Implement
```
Never implement without understanding the design intent.
## Anti-Patterns
❌ **DON'T:**
- Skip the GDD and implement from PRD only - Missing design context causes rework
- Ignore the decision log - Reimplementing rejected decisions wastes time
- Assume requirements are complete - Open questions may affect your task
- Start coding before understanding the "why" - Design intent guides implementation choices
- Forget to check open questions - Unresolved issues may block your work
✅ **DO:**
- Read GDD before writing any code - Design context prevents mistakes
- Check decision log for relevant decisions - Learn from past design discussions
- Review open questions - Unclear requirements need clarification first
- Ask Game Designer when uncertain - Better to ask than to implement wrong
- Reference GDD sections in commits - Links design to implementation
Imported from the listed AgentSkill.sh category. Complete supplied package files and notices are retained. Required external tools and credentials are not installed. No bundled code was executed during import. Individual agent task behavior has not been tested.
Resource notes updated 2026-10-27 · Original instructions by feliperyba