Specify a webhook-driven task for OpenClaw
Describe event inputs, validation, deduplication, and intended actions before integration work.
Use when executing game actions and sending transactions in dojo.js. Triggers: send transaction, execute action, dojo action, contract call, DojoProvider, execute, sendMessage, batch transaction, invoke
---
name: dojo-transactions
description: |
Use when executing game actions and sending transactions in dojo.js.
Triggers: send transaction, execute action, dojo action, contract call, DojoProvider,
execute, sendMessage, batch transaction, invoke
---
# Dojo.js Transactions & Actions
## When to Use
Use this skill when:
- Executing game actions on-chain
- Sending typed messages
- Batching multiple transactions
- Handling transaction lifecycle
## DojoProvider.execute()
Execute contract calls using the DojoProvider:
```tsx
import { useDojoSDK } from "@dojoengine/sdk/react";
import { useAccount } from "@starknet-react/core";
function GameActions() {
const { provider } = useDojoSDK();
const { account } = useAccount();
const spawn = async () => {
const tx = await provider.execute(
account,
{
contractName: "actions",
entrypoint: "spawn",
calldata: []
},
"game" // namespace
);
console.log("Transaction hash:", tx.transaction_hash);
};
const move = async (direction: number) => {
const tx = await provider.execute(
account,
{
contractName: "actions",
entrypoint: "move",
calldata: [direction]
},
"game"
);
};
}
```
## Batch Transactions
Execute multiple calls in a single transaction:
```tsx
const executeBatch = async () => {
const tx = await provider.execute(
account,
[
{
contractName: "actions",
entrypoint: "collect_resources",
calldata: []
},
{
contractName: "actions",
entrypoint: "build_structure",
// Calldata must match contract ABI types (u32, felt252, etc.)
calldata: [structureType, x, y]
}
],
"game"
);
};
```
## Typed Messages (Off-chain Signing)
Send signed messages without on-chain transactions:
```tsx
const { sdk } = useDojoSDK();
// Generate typed data
const typedData = sdk.generateTypedData(
"game-Move", // namespace-ModelName
{
player: account.address,
direction: 1,
timestamp: Date.now()
}
);
// Send signed message
const result = await sdk.sendMessage(typedData, account);
if (result.isOk()) {
console.log("Message sent:", result.value);
} else {
console.error("Failed:", result.error);
}
```
## Batch Messages
```tsx
const messages = [
sdk.generateTypedData("game-Move", { direction: 1 }),
sdk.generateTypedData("game-Move", { direction: 2 }),
sdk.generateTypedData("game-Move", { direction: 3 })
];
const result = await sdk.sendMessageBatch(messages, account);
```
## Transaction with Optimistic Updates
```tsx
async function executeWithOptimism(action: string, calldata: any[]) {
const { provider, useDojoStore } = useDojoSDK();
const store = useDojoStore.getState();
const transactionId = `${action}-${Date.now()}`;
// Apply optimistic update - draft is a mutable copy of your store state
store.applyOptimisticUpdate(transactionId, (draft) => {
// Example: update player position optimistically
const player = draft.entities[account.address];
if (player?.models?.game?.Position) {
player.models.game.Position.x = newX;
player.models.game.Position.y = newY;
}
});
try {
const tx = await provider.execute(
account,
{ contractName: "actions", entrypoint: action, calldata },
"game"
);
// Wait for transaction to be accepted
await account.waitForTransaction(tx.transaction_hash);
store.confirmTransaction(transactionId);
} catch (error) {
store.revertOptimisticUpdate(transactionId);
throw error;
}
}
```
## Direct Contract Calls (Read-only)
```tsx
const { provider } = useDojoSDK();
// Call view function
const result = await provider.call(
"game", // namespace
{
contractName: "actions",
entrypoint: "get_player_stats",
calldata: [playerAddress]
}
);
```
## Auto-generated Action Methods
DojoProvider generates typed methods from your manifest.json at initialization. Available methods correspond to your contract's systems - check your manifest or use TypeScript autocomplete to discover them.
```tsx
// Methods are generated based on your contract definitions in manifest.json
// If your contract has a "spawn" system, you can call it directly:
const tx = await provider.spawn(account);
// For actions with arguments:
const tx = await provider.move(account, { direction: 1 });
// For view functions (no account needed):
const stats = await provider.get_stats({ player: address });
```
## Transaction Options
```tsx
const tx = await provider.execute(
account,
call,
"game",
{
maxFee: "0x1000000000", // Max fee in wei
nonce: 5, // Explicit nonce
version: 1, // Transaction version
}
);
```
## Error Handling
```tsx
try {
const tx = await provider.execute(account, call, "game");
await account.waitForTransaction(tx.transaction_hash);
} catch (error) {
if (error.message.includes("insufficient funds")) {
console.error("Not enough ETH for gas");
} else if (error.message.includes("nonce")) {
console.error("Nonce mismatch - retry");
} else {
console.error("Transaction failed:", error);
}
}
```
## Common Pitfalls
1. **Missing account**: Always check account is connected before executing
2. **Wrong namespace**: Must match the contract's namespace in manifest
3. **Calldata format**: Use proper types (BigInt for felts, strings for addresses)
4. **Gas estimation**: For complex operations, set explicit maxFee
5. **Nonce issues**: Don't send multiple transactions without waiting for confirmation
---
name: dojo-transactions
description: |
Use when executing game actions and sending transactions in dojo.js.
Triggers: send transaction, execute action, dojo action, contract call, DojoProvider,
execute, sendMessage, batch transaction, invoke
---
# Dojo.js Transactions & Actions
## When to Use
Use this skill when:
- Executing game actions on-chain
- Sending typed messages
- Batching multiple transactions
- Handling transaction lifecycle
## DojoProvider.execute()
Execute contract calls using the DojoProvider:
```tsx
import { useDojoSDK } from "@dojoengine/sdk/react";
import { useAccount } from "@starknet-react/core";
function GameActions() {
const { provider } = useDojoSDK();
const { account } = useAccount();
const spawn = async () => {
const tx = await provider.execute(
account,
{
contractName: "actions",
entrypoint: "spawn",
calldata: []
},
"game" // namespace
);
console.log("Transaction hash:", tx.transaction_hash);
};
const move = async (direction: number) => {
const tx = await provider.execute(
account,
{
contractName: "actions",
entrypoint: "move",
calldata: [direction]
},
"game"
);
};
}
```
## Batch Transactions
Execute multiple calls in a single transaction:
```tsx
const executeBatch = async () => {
const tx = await provider.execute(
account,
[
{
contractName: "actions",
entrypoint: "collect_resources",
calldata: []
},
{
contractName: "actions",
entrypoint: "build_structure",
// Calldata must match contract ABI types (u32, felt252, etc.)
calldata: [structureType, x, y]
}
],
"game"
);
};
```
## Typed Messages (Off-chain Signing)
Send signed messages without on-chain transactions:
```tsx
const { sdk } = useDojoSDK();
// Generate typed data
const typedData = sdk.generateTypedData(
"game-Move", // namespace-ModelName
{
player: account.address,
direction: 1,
timestamp: Date.now()
}
);
// Send signed message
const result = await sdk.sendMessage(typedData, account);
if (result.isOk()) {
console.log("Message sent:", result.value);
} else {
console.error("Failed:", result.error);
}
```
## Batch Messages
```tsx
const messages = [
sdk.generateTypedData("game-Move", { direction: 1 }),
sdk.generateTypedData("game-Move", { direction: 2 }),
sdk.generateTypedData("game-Move", { direction: 3 })
];
const result = await sdk.sendMessageBatch(messages, account);
```
## Transaction with Optimistic Updates
```tsx
async function executeWithOptimism(action: string, calldata: any[]) {
const { provider, useDojoStore } = useDojoSDK();
const store = useDojoStore.getState();
const transactionId = `${action}-${Date.now()}`;
// Apply optimistic update - draft is a mutable copy of your store state
store.applyOptimisticUpdate(transactionId, (draft) => {
// Example: update player position optimistically
const player = draft.entities[account.address];
if (player?.models?.game?.Position) {
player.models.game.Position.x = newX;
player.models.game.Position.y = newY;
}
});
try {
const tx = await provider.execute(
account,
{ contractName: "actions", entrypoint: action, calldata },
"game"
);
// Wait for transaction to be accepted
await account.waitForTransaction(tx.transaction_hash);
store.confirmTransaction(transactionId);
} catch (error) {
store.revertOptimisticUpdate(transactionId);
throw error;
}
}
```
## Direct Contract Calls (Read-only)
```tsx
const { provider } = useDojoSDK();
// Call view function
const result = await provider.call(
"game", // namespace
{
contractName: "actions",
entrypoint: "get_player_stats",
calldata: [playerAddress]
}
);
```
## Auto-generated Action Methods
DojoProvider generates typed methods from your manifest.json at initialization. Available methods correspond to your contract's systems - check your manifest or use TypeScript autocomplete to discover them.
```tsx
// Methods are generated based on your contract definitions in manifest.json
// If your contract has a "spawn" system, you can call it directly:
const tx = await provider.spawn(account);
// For actions with arguments:
const tx = await provider.move(account, { direction: 1 });
// For view functions (no account needed):
const stats = await provider.get_stats({ player: address });
```
## Transaction Options
```tsx
const tx = await provider.execute(
account,
call,
"game",
{
maxFee: "0x1000000000", // Max fee in wei
nonce: 5, // Explicit nonce
version: 1, // Transaction version
}
);
```
## Error Handling
```tsx
try {
const tx = await provider.execute(account, call, "game");
await account.waitForTransaction(tx.transaction_hash);
} catch (error) {
if (error.message.includes("insufficient funds")) {
console.error("Not enough ETH for gas");
} else if (error.message.includes("nonce")) {
console.error("Nonce mismatch - retry");
} else {
console.error("Transaction failed:", error);
}
}
```
## Common Pitfalls
1. **Missing account**: Always check account is connected before executing
2. **Wrong namespace**: Must match the contract's namespace in manifest
3. **Calldata format**: Use proper types (BigInt for felts, strings for addresses)
4. **Gas estimation**: For complex operations, set explicit maxFee
5. **Nonce issues**: Don't send multiple transactions without waiting for confirmation
Imported from the listed AgentSkill.sh category. Complete supplied package files and notices are retained. Required external tools and credentials are not installed. No bundled code was executed during import. Individual agent task behavior has not been tested.
Resource notes updated 2026-10-27 · Original instructions by dojoengine