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Interoperates with native platform APIs on Android, iOS, and the web. Use when accessing device-specific features not available in Dart or calling existing native code.
---
name: "flutter-interoperating-with-native-apis"
description: "Interoperates with native platform APIs on Android, iOS, and the web. Use when accessing device-specific features not available in Dart or calling existing native code."
metadata:
model: "models/gemini-3.1-pro-preview"
last_modified: "Thu, 12 Mar 2026 22:21:02 GMT"
---
# Integrating Platform-Specific Code in Flutter
## Contents
- [Core Concepts & Terminology](#core-concepts--terminology)
- [Binding to Native C/C++ Code (FFI)](#binding-to-native-cc-code-ffi)
- [Implementing Platform Channels & Pigeon](#implementing-platform-channels--pigeon)
- [Hosting Native Platform Views](#hosting-native-platform-views)
- [Integrating Web Content & Wasm](#integrating-web-content--wasm)
- [Workflows](#workflows)
## Core Concepts & Terminology
- **FFI (Foreign Function Interface):** The `dart:ffi` library used to bind Dart directly to native C/C++ APIs.
- **Platform Channel:** The asynchronous message-passing system (`MethodChannel`, `BasicMessageChannel`) connecting the Dart client (UI) to the host platform (Kotlin/Java, Swift/Objective-C, C++).
- **Pigeon:** A code-generation tool that creates type-safe Platform Channels.
- **Platform View:** A mechanism to embed native UI components (e.g., Android `View`, iOS `UIView`) directly into the Flutter widget tree.
- **JS Interop:** The modern, Wasm-compatible approach to interacting with JavaScript and DOM APIs using `package:web` and `dart:js_interop`.
## Binding to Native C/C++ Code (FFI)
Use FFI to execute high-performance native code or utilize existing C/C++ libraries without the overhead of asynchronous Platform Channels.
### Project Setup
* **If creating a standard C/C++ integration (Recommended since Flutter 3.38):** Use the `package_ffi` template. This utilizes `build.dart` hooks to compile native code, eliminating the need for OS-specific build files (CMake, build.gradle, podspec).
```bash
flutter create --template=package_ffi <package_name>
```
* **If requiring access to the Flutter Plugin API or Play Services:** Use the legacy `plugin_ffi` template.
```bash
flutter create --template=plugin_ffi <plugin_name>
```
### Implementation Rules
* **Symbol Visibility:** Always mark C++ symbols with `extern "C"` and prevent linker discarding during link-time optimization (LTO).
```cpp
extern "C" __attribute__((visibility("default"))) __attribute__((used))
```
* **Dynamic Library Naming (Apple Platforms):** Ensure your `build.dart` hook produces the exact same filename across all target architectures (e.g., `arm64` vs `x86_64`) and SDKs (`iphoneos` vs `iphonesimulator`). Do not append architecture suffixes to the `.dylib` or `.framework` names.
* **Binding Generation:** Always use `package:ffigen` to generate Dart bindings from your C headers (`.h`). Configure this in `ffigen.yaml`.
## Implementing Platform Channels & Pigeon
Use Platform Channels when you need to interact with platform-specific APIs (e.g., Battery, Bluetooth, OS-level services) using the platform's native language.
### Pigeon (Type-Safe Channels)
Always prefer `package:pigeon` over raw `MethodChannel` implementations for complex or frequently used APIs.
1. Define the messaging protocol in a standalone Dart file using Pigeon annotations (`@HostApi()`).
2. Generate the host (Kotlin/Swift/C++) and client (Dart) code.
3. Implement the generated interfaces on the native side.
### Threading Rules
* **Main Thread Requirement:** Always invoke channel methods destined for Flutter on the platform's main thread (UI thread).
* **Background Execution:** If executing channel handlers on a background thread (Android/iOS), you must use the Task Queue API (`makeBackgroundTaskQueue()`).
* **Isolates:** To use plugins/channels from a Dart background `Isolate`, ensure it is registered using `BackgroundIsolateBinaryMessenger.ensureInitialized(rootIsolateToken)`.
## Hosting Native Platform Views
Use Platform Views to embed native UI components (e.g., Google Maps, native video players) into the Flutter widget tree.
### Android Platform Views
Evaluate the trade-offs between the two rendering modes and select the appropriate one:
* **If requiring perfect fidelity, accessibility, or SurfaceView support:** Use **Hybrid Composition** (`PlatformViewLink` + `AndroidViewSurface`). This appends the native view to the hierarchy but may reduce Flutter's rendering performance.
* **If prioritizing Flutter rendering performance and transformations:** Use **Texture Layer** (`AndroidView`). This renders the native view into a texture. Note: Quick scrolling may drop frames, and `SurfaceView` is problematic.
### iOS Platform Views
* iOS exclusively uses Hybrid Composition.
* Implement `FlutterPlatformViewFactory` and `FlutterPlatformView` in Swift or Objective-C.
* Use the `UiKitView` widget on the Dart side.
* *Limitation:* `ShaderMask` and `ColorFiltered` widgets cannot be applied to iOS Platform Views.
## Integrating Web Content & Wasm
Flutter Web supports compiling to WebAssembly (Wasm) for improved performance and multi-threading.
### Wasm Compilation
* Compile to Wasm using: `flutter build web --wasm`.
* **Server Configuration:** To enable multi-threading, configure your HTTP server to emit the following headers:
* `Cross-Origin-Embedder-Policy: credentialless` (or `require-corp`)
* `Cross-Origin-Opener-Policy: same-origin`
* *Limitation:* WasmGC is not currently supported on iOS browsers (WebKit limitation). Flutter will automatically fall back to JavaScript if WasmGC is unavailable.
### Web Interop
* **If writing new web-specific code:** Strictly use `package:web` and `dart:js_interop`.
* **Do NOT use:** `dart:html`, `dart:js`, or `package:js`. These are incompatible with Wasm compilation.
* **Embedding HTML:** Use `HtmlElementView.fromTagName` to inject arbitrary HTML elements (like `<video>`) into the Flutter Web DOM.
---
## Workflows
### Workflow: Creating a Native FFI Integration
Use this workflow when binding to a C/C++ library.
- [ ] **Task Progress:**
- [ ] 1. Run `flutter create --template=package_ffi <name>`.
- [ ] 2. Place C/C++ source code in the `src/` directory.
- [ ] 3. Ensure all exported C++ functions are wrapped in `extern "C"` and visibility attributes.
- [ ] 4. Configure `ffigen.yaml` to point to your header files.
- [ ] 5. Run `dart run ffigen` to generate Dart bindings.
- [ ] 6. Modify `hook/build.dart` if linking against pre-compiled or system libraries.
- [ ] 7. Run validator -> `flutter test` -> review errors -> fix.
### Workflow: Implementing a Type-Safe Platform Channel (Pigeon)
Use this workflow when you need to call Kotlin/Swift APIs from Dart.
- [ ] **Task Progress:**
- [ ] 1. Add `pigeon` to `dev_dependencies`.
- [ ] 2. Create `pigeons/messages.dart` and define data classes and `@HostApi()` abstract classes.
- [ ] 3. Run the Pigeon generator script to output Dart, Kotlin, and Swift files.
- [ ] 4. **Android:** Implement the generated interface in `MainActivity.kt` or your Plugin class.
- [ ] 5. **iOS:** Implement the generated protocol in `AppDelegate.swift` or your Plugin class.
- [ ] 6. **Dart:** Import the generated Dart file and call the API methods.
- [ ] 7. Run validator -> verify cross-platform compilation -> review errors -> fix.
### Workflow: Embedding a Native Platform View
Use this workflow when embedding a native UI component (e.g., a native map or camera view).
- [ ] **Task Progress:**
- [ ] 1. **Dart:** Create a widget that conditionally returns `AndroidView` (or `PlatformViewLink`) for Android, and `UiKitView` for iOS based on `defaultTargetPlatform`.
- [ ] 2. **Android:** Create a class implementing `PlatformView` that returns the native Android `View`.
- [ ] 3. **Android:** Create a `PlatformViewFactory` and register it in `configureFlutterEngine`.
- [ ] 4. **iOS:** Create a class implementing `FlutterPlatformView` that returns the native `UIView`.
- [ ] 5. **iOS:** Create a `FlutterPlatformViewFactory` and register it in `application:didFinishLaunchingWithOptions:`.
- [ ] 6. Run validator -> test on physical Android and iOS devices -> review UI clipping/scrolling issues -> fix.
---
name: "flutter-interoperating-with-native-apis"
description: "Interoperates with native platform APIs on Android, iOS, and the web. Use when accessing device-specific features not available in Dart or calling existing native code."
metadata:
model: "models/gemini-3.1-pro-preview"
last_modified: "Thu, 12 Mar 2026 22:21:02 GMT"
---
# Integrating Platform-Specific Code in Flutter
## Contents
- [Core Concepts & Terminology](#core-concepts--terminology)
- [Binding to Native C/C++ Code (FFI)](#binding-to-native-cc-code-ffi)
- [Implementing Platform Channels & Pigeon](#implementing-platform-channels--pigeon)
- [Hosting Native Platform Views](#hosting-native-platform-views)
- [Integrating Web Content & Wasm](#integrating-web-content--wasm)
- [Workflows](#workflows)
## Core Concepts & Terminology
- **FFI (Foreign Function Interface):** The `dart:ffi` library used to bind Dart directly to native C/C++ APIs.
- **Platform Channel:** The asynchronous message-passing system (`MethodChannel`, `BasicMessageChannel`) connecting the Dart client (UI) to the host platform (Kotlin/Java, Swift/Objective-C, C++).
- **Pigeon:** A code-generation tool that creates type-safe Platform Channels.
- **Platform View:** A mechanism to embed native UI components (e.g., Android `View`, iOS `UIView`) directly into the Flutter widget tree.
- **JS Interop:** The modern, Wasm-compatible approach to interacting with JavaScript and DOM APIs using `package:web` and `dart:js_interop`.
## Binding to Native C/C++ Code (FFI)
Use FFI to execute high-performance native code or utilize existing C/C++ libraries without the overhead of asynchronous Platform Channels.
### Project Setup
* **If creating a standard C/C++ integration (Recommended since Flutter 3.38):** Use the `package_ffi` template. This utilizes `build.dart` hooks to compile native code, eliminating the need for OS-specific build files (CMake, build.gradle, podspec).
```bash
flutter create --template=package_ffi <package_name>
```
* **If requiring access to the Flutter Plugin API or Play Services:** Use the legacy `plugin_ffi` template.
```bash
flutter create --template=plugin_ffi <plugin_name>
```
### Implementation Rules
* **Symbol Visibility:** Always mark C++ symbols with `extern "C"` and prevent linker discarding during link-time optimization (LTO).
```cpp
extern "C" __attribute__((visibility("default"))) __attribute__((used))
```
* **Dynamic Library Naming (Apple Platforms):** Ensure your `build.dart` hook produces the exact same filename across all target architectures (e.g., `arm64` vs `x86_64`) and SDKs (`iphoneos` vs `iphonesimulator`). Do not append architecture suffixes to the `.dylib` or `.framework` names.
* **Binding Generation:** Always use `package:ffigen` to generate Dart bindings from your C headers (`.h`). Configure this in `ffigen.yaml`.
## Implementing Platform Channels & Pigeon
Use Platform Channels when you need to interact with platform-specific APIs (e.g., Battery, Bluetooth, OS-level services) using the platform's native language.
### Pigeon (Type-Safe Channels)
Always prefer `package:pigeon` over raw `MethodChannel` implementations for complex or frequently used APIs.
1. Define the messaging protocol in a standalone Dart file using Pigeon annotations (`@HostApi()`).
2. Generate the host (Kotlin/Swift/C++) and client (Dart) code.
3. Implement the generated interfaces on the native side.
### Threading Rules
* **Main Thread Requirement:** Always invoke channel methods destined for Flutter on the platform's main thread (UI thread).
* **Background Execution:** If executing channel handlers on a background thread (Android/iOS), you must use the Task Queue API (`makeBackgroundTaskQueue()`).
* **Isolates:** To use plugins/channels from a Dart background `Isolate`, ensure it is registered using `BackgroundIsolateBinaryMessenger.ensureInitialized(rootIsolateToken)`.
## Hosting Native Platform Views
Use Platform Views to embed native UI components (e.g., Google Maps, native video players) into the Flutter widget tree.
### Android Platform Views
Evaluate the trade-offs between the two rendering modes and select the appropriate one:
* **If requiring perfect fidelity, accessibility, or SurfaceView support:** Use **Hybrid Composition** (`PlatformViewLink` + `AndroidViewSurface`). This appends the native view to the hierarchy but may reduce Flutter's rendering performance.
* **If prioritizing Flutter rendering performance and transformations:** Use **Texture Layer** (`AndroidView`). This renders the native view into a texture. Note: Quick scrolling may drop frames, and `SurfaceView` is problematic.
### iOS Platform Views
* iOS exclusively uses Hybrid Composition.
* Implement `FlutterPlatformViewFactory` and `FlutterPlatformView` in Swift or Objective-C.
* Use the `UiKitView` widget on the Dart side.
* *Limitation:* `ShaderMask` and `ColorFiltered` widgets cannot be applied to iOS Platform Views.
## Integrating Web Content & Wasm
Flutter Web supports compiling to WebAssembly (Wasm) for improved performance and multi-threading.
### Wasm Compilation
* Compile to Wasm using: `flutter build web --wasm`.
* **Server Configuration:** To enable multi-threading, configure your HTTP server to emit the following headers:
* `Cross-Origin-Embedder-Policy: credentialless` (or `require-corp`)
* `Cross-Origin-Opener-Policy: same-origin`
* *Limitation:* WasmGC is not currently supported on iOS browsers (WebKit limitation). Flutter will automatically fall back to JavaScript if WasmGC is unavailable.
### Web Interop
* **If writing new web-specific code:** Strictly use `package:web` and `dart:js_interop`.
* **Do NOT use:** `dart:html`, `dart:js`, or `package:js`. These are incompatible with Wasm compilation.
* **Embedding HTML:** Use `HtmlElementView.fromTagName` to inject arbitrary HTML elements (like `<video>`) into the Flutter Web DOM.
---
## Workflows
### Workflow: Creating a Native FFI Integration
Use this workflow when binding to a C/C++ library.
- [ ] **Task Progress:**
- [ ] 1. Run `flutter create --template=package_ffi <name>`.
- [ ] 2. Place C/C++ source code in the `src/` directory.
- [ ] 3. Ensure all exported C++ functions are wrapped in `extern "C"` and visibility attributes.
- [ ] 4. Configure `ffigen.yaml` to point to your header files.
- [ ] 5. Run `dart run ffigen` to generate Dart bindings.
- [ ] 6. Modify `hook/build.dart` if linking against pre-compiled or system libraries.
- [ ] 7. Run validator -> `flutter test` -> review errors -> fix.
### Workflow: Implementing a Type-Safe Platform Channel (Pigeon)
Use this workflow when you need to call Kotlin/Swift APIs from Dart.
- [ ] **Task Progress:**
- [ ] 1. Add `pigeon` to `dev_dependencies`.
- [ ] 2. Create `pigeons/messages.dart` and define data classes and `@HostApi()` abstract classes.
- [ ] 3. Run the Pigeon generator script to output Dart, Kotlin, and Swift files.
- [ ] 4. **Android:** Implement the generated interface in `MainActivity.kt` or your Plugin class.
- [ ] 5. **iOS:** Implement the generated protocol in `AppDelegate.swift` or your Plugin class.
- [ ] 6. **Dart:** Import the generated Dart file and call the API methods.
- [ ] 7. Run validator -> verify cross-platform compilation -> review errors -> fix.
### Workflow: Embedding a Native Platform View
Use this workflow when embedding a native UI component (e.g., a native map or camera view).
- [ ] **Task Progress:**
- [ ] 1. **Dart:** Create a widget that conditionally returns `AndroidView` (or `PlatformViewLink`) for Android, and `UiKitView` for iOS based on `defaultTargetPlatform`.
- [ ] 2. **Android:** Create a class implementing `PlatformView` that returns the native Android `View`.
- [ ] 3. **Android:** Create a `PlatformViewFactory` and register it in `configureFlutterEngine`.
- [ ] 4. **iOS:** Create a class implementing `FlutterPlatformView` that returns the native `UIView`.
- [ ] 5. **iOS:** Create a `FlutterPlatformViewFactory` and register it in `application:didFinishLaunchingWithOptions:`.
- [ ] 6. Run validator -> test on physical Android and iOS devices -> review UI clipping/scrolling issues -> fix.
Imported from the listed AgentSkill.sh category. Complete supplied package files and notices are retained. Required external tools and credentials are not installed. No bundled code was executed during import. Individual agent task behavior has not been tested.