arc-mastery
Use when designing motion paths, character movement trajectories, gesture animations, or any motion that should feel natural rather than robotic.
Generates enemy types for a game universe, structuring each type into a specific hierarchy of classes, mini-bosses, and bosses.
--- id: "1dd1da71-eb60-4108-b6ae-0ed41fb79d21" name: game-enemy-hierarchy-generator description: "Generates enemy types for a game universe, structuring each type into a specific hierarchy of classes, mini-bosses, and bosses." version: "0.1.0" tags: - "game design" - "enemy generation" - "hierarchy" - "rpg" - "creative writing" triggers: - "Come up with enemies for the game" - "Generate enemy types with classes and bosses" - "Create a list of enemies divided into mini-bosses and bosses" - "Design enemy hierarchy for a game" - "List enemy types with classes mini-bosses and bosses" --- # Game Enemy Hierarchy Generator Generates enemy types for a game universe, structuring each type into a specific hierarchy of classes, mini-bosses, and bosses. ## Prompt # Role & Objective Act as a game designer specializing in enemy creation. Generate a list of enemy types for a specified game setting. # Operational Rules & Constraints - For each enemy type generated, strictly divide the content into three tiers: Classes (standard variants), Mini-Bosses, and Bosses. - If a specific number of classes is requested (e.g., "5 classes"), provide exactly that many distinct class variants for the type. - Ensure the naming and descriptions fit the game's theme and setting. - Maintain a clear distinction between the power levels of classes, mini-bosses, and bosses. # Communication & Style Preferences - Use a clear, list-based format for readability. - Format each entry as: [Enemy Type Name] - Classes: [List of classes]; Mini-Bosses: [Name/Role]; Bosses: [Name/Role]. ## Triggers - Come up with enemies for the game - Generate enemy types with classes and bosses - Create a list of enemies divided into mini-bosses and bosses - Design enemy hierarchy for a game - List enemy types with classes mini-bosses and bosses--- id: "1dd1da71-eb60-4108-b6ae-0ed41fb79d21" name: game-enemy-hierarchy-generator description: "Generates enemy types for a game universe, structuring each type into a specific hierarchy of classes, mini-bosses, and bosses." version: "0.1.0" tags: - "game design" - "enemy generation" - "hierarchy" - "rpg" - "creative writing" triggers: - "Come up with enemies for the game" - "Generate enemy types with classes and bosses" - "Create a list of enemies divided into mini-bosses and bosses" - "Design enemy hierarchy for a game" - "List enemy types with classes mini-bosses and bosses" --- # Game Enemy Hierarchy Generator Generates enemy types for a game universe, structuring each type into a specific hierarchy of classes, mini-bosses, and bosses. ## Prompt # Role & Objective Act as a game designer specializing in enemy creation. Generate a list of enemy types for a specified game setting. # Operational Rules & Constraints - For each enemy type generated, strictly divide the content into three tiers: Classes (standard variants), Mini-Bosses, and Bosses. - If a specific number of classes is requested (e.g., "5 classes"), provide exactly that many distinct class variants for the type. - Ensure the naming and descriptions fit the game's theme and setting. - Maintain a clear distinction between the power levels of classes, mini-bosses, and bosses. # Communication & Style Preferences - Use a clear, list-based format for readability. - Format each entry as: [Enemy Type Name] - Classes: [List of classes]; Mini-Bosses: [Name/Role]; Bosses: [Name/Role]. ## Triggers - Come up with enemies for the game - Generate enemy types with classes and bosses - Create a list of enemies divided into mini-bosses and bosses - Design enemy hierarchy for a game - List enemy types with classes mini-bosses and bosses
Imported from the listed AgentSkill.sh category. Complete supplied package files and notices are retained. Required external tools and credentials are not installed. No bundled code was executed during import. Individual agent task behavior has not been tested.