Installable skillMIT

GLSL Skill

GLSL shader programming skill for OpenGL/Vulkan, fragment and vertex shaders.

BY a5c-aiUPDATED Oct 27, 2026
INTENDED FOR◈OpenClawInstall in a listed agent.

instructions.md

---
name: glsl
description: GLSL shader programming skill for OpenGL/Vulkan, fragment and vertex shaders.
allowed-tools: Read, Grep, Write, Bash, Edit, Glob, WebFetch
graph:
  domains: [domain:gaming]
  specializations: [specialization:game-development]
  skillAreas: [skill-area:shader-programming, skill-area:graphics-rendering]
  roles: [role:game-developer]
---

# GLSL Skill

GLSL shader programming for OpenGL/Vulkan.

## Overview

This skill provides capabilities for writing GLSL shaders.

## Capabilities

- Vertex and fragment shaders
- Geometry shaders
- Uniform handling
- Cross-platform shading

## Usage Patterns

```glsl
#version 450

layout(location = 0) in vec3 position;
layout(location = 0) out vec4 fragColor;

uniform mat4 mvp;

void main() {
    gl_Position = mvp * vec4(position, 1.0);
}
```

## References

- [GLSL Specification](https://www.khronos.org/opengl/wiki/Core_Language_(GLSL))
COMPATIBILITY & REFERENCES

Platform guidance

Imported from the listed AgentSkill.sh category. Complete supplied package files and notices are retained. Required external tools and credentials are not installed. No bundled code was executed during import. Individual agent task behavior has not been tested.