Installable skillMIT

gm-craft

This skill should be used when the GM needs storytelling techniques, handling player failure, NPC creation, scene pacing, or improv principles. Triggers on "fail forward", "succeed at cost", "yes and", "how do you want to do this", "NPC motivation", "scene transitions", "player agency".

BY rjroyUPDATED Oct 27, 2026
INTENDED FOR✳Claude Code>_Codex◈OpenClaw↗CursorInstall in a listed agent.

instructions.md

---
name: gm-craft
description: "This skill should be used when the GM needs storytelling techniques, handling player failure, NPC creation, scene pacing, or improv principles. Triggers on \"fail forward\", \"succeed at cost\", \"yes and\", \"how do you want to do this\", \"NPC motivation\", \"scene transitions\", \"player agency\"."
---

# gm-craft

This page used to hold an archived copy of this skill. The archive now lives in the registry's data repository.

- [Archived SKILL.md (snapshot from 2026-10-08)](https://github.com/majiayu000/claude-skill-registry-data/blob/a21980a5b576646393ed574f158d7dd92fae4c3f/data/gm-craft/SKILL.md)
- [Find this skill in Claude Skills Registry](https://majiayu000.github.io/claude-skill-registry/?q=gm-craft)
- [Request removal](https://github.com/majiayu000/claude-skill-registry-core/issues/new?template=removal-request.yml)

This pointer keeps old links working. It is not an installable skill.
COMPATIBILITY & REFERENCES

Platform guidance

Imported from the listed AgentSkill.sh category. Complete supplied package files and notices are retained. Required external tools and credentials are not installed. No bundled code was executed during import. Individual agent task behavior has not been tested.