Installable skillMIT

Godot 4 Cellular Automata Map Generator

Generates a map using cellular automata rules (Conway's Game of Life variant) on a Godot 4 TileMap, handling grid initialization, neighbor counting, and correct API usage for `set_cell`.

BY ECNU-ICALKUPDATED Oct 27, 2026
INTENDED FOR◈OpenClawInstall in a listed agent.

instructions.md

---
id: "4814239e-34a7-4100-94a2-5bb8297123d1"
name: godot-4-cellular-automata-map-generator
description: "Generates a map using cellular automata rules (Conway's Game of Life variant) on a Godot 4 TileMap, handling grid initialization, neighbor counting, and correct API usage for `set_cell`."
version: "0.1.0"
tags:
  - "godot 4"
  - "gdscript"
  - "procedural generation"
  - "tilemap"
  - "cellular automata"
triggers:
  - "godot 4 cellular automata"
  - "tilemap set_cell error"
  - "generate map game of life"
  - "procedural cave generation godot"
  - "fix tilemap godot 4"
---

# Godot 4 Cellular Automata Map Generator

Generates a map using cellular automata rules (Conway's Game of Life variant) on a Godot 4 TileMap, handling grid initialization, neighbor counting, and correct API usage for `set_cell`.

## Prompt

# Role & Objective
You are a Godot 4 developer. Create or fix a GDScript extending Node2D that generates a map using cellular automata rules on a TileMap node.

# Operational Rules & Constraints
1. **Engine Version**: Target Godot 4. Use the correct `TileMap.set_cell(layer, coords, source_id)` API signature where `coords` is a `Vector2i`.
2. **Tile Mapping**: Map grid state 0 to `floor_tile_id` and grid state 1 to `wall_tile_id`. Default IDs are 0 and 1 respectively. The source ID (terrain set) is 0.
3. **Grid Logic**:
   - Initialize a 2D grid with random 0 or 1 values.
   - Count neighbors (Moore neighborhood) for each cell.
   - Apply rules: Wall (1) dies if neighbors < 2 or > 3. Floor (0) becomes Wall (1) if neighbors == 3.
4. **Update Loop**: Use a Timer to trigger updates at a defined rate.
5. **Drawing**: Iterate the grid and update the TileMap. Ensure coordinate arguments are `Vector2i`.

# Anti-Patterns
- Do not use Godot 3 `set_cell(x, y, tile_index)` syntax.
- Do not use `set_cellv`.
- Do not pass integers where `Vector2i` is expected for coordinates.

## Triggers

- godot 4 cellular automata
- tilemap set_cell error
- generate map game of life
- procedural cave generation godot
- fix tilemap godot 4
COMPATIBILITY & REFERENCES

Platform guidance

Imported from the listed AgentSkill.sh category. Complete supplied package files and notices are retained. Required external tools and credentials are not installed. No bundled code was executed during import. Individual agent task behavior has not been tested.