Installable skillMIT

Godot Physics Skill

Godot physics skill for rigid bodies, areas, collision layers, and raycasting.

BY a5c-aiUPDATED Oct 27, 2026
INTENDED FOR✳Claude Code>_Codex◈OpenClaw↗CursorInstall in a listed agent.

instructions.md

---
name: godot-physics
description: Godot physics skill for rigid bodies, areas, collision layers, and raycasting.
allowed-tools: Read, Grep, Write, Bash, Edit, Glob, WebFetch
graph:
  domains: [domain:gaming]
  specializations: [specialization:game-development]
  skillAreas: [skill-area:physics-simulation, skill-area:game-engines]
  roles: [role:game-developer]
---

# Godot Physics Skill

Physics system implementation for Godot Engine.

## Overview

This skill provides capabilities for implementing physics-based gameplay in Godot.

## Capabilities

- Configure RigidBody2D/3D
- Set up collision layers and masks
- Implement raycasting and shape casting
- Handle Area2D/3D triggers
- Configure physics materials

## Usage Patterns

```gdscript
extends RigidBody2D

func _physics_process(delta):
    var space_state = get_world_2d().direct_space_state
    var query = PhysicsRayQueryParameters2D.create(position, target)
    var result = space_state.intersect_ray(query)
```

## References

- [Godot Physics](https://docs.godotengine.org/en/stable/tutorials/physics/)
COMPATIBILITY & REFERENCES

Platform guidance

Imported from the listed AgentSkill.sh category. Complete supplied package files and notices are retained. Required external tools and credentials are not installed. No bundled code was executed during import. Individual agent task behavior has not been tested.