Installable skillMIT

Grid-based Random Walk Simulation

Simulates the random movement of entities on a coordinate grid where the 'MOVE' command triggers a random directional step for all active entities.

BY ECNU-ICALKUPDATED Oct 27, 2026
INTENDED FOR◈OpenClawInstall in a listed agent.

instructions.md

---
id: "de72d709-a6bd-4de1-884b-48346ca02de5"
name: grid-based-random-walk-simulation
description: "Simulates the random movement of entities on a coordinate grid where the 'MOVE' command triggers a random directional step for all active entities."
version: "0.1.0"
tags:
  - "grid"
  - "simulation"
  - "coordinates"
  - "random walk"
  - "game logic"
triggers:
  - "simulate random movement on a grid"
  - "use the MOVE command to move pieces"
  - "track grid positions randomly"
  - "random walk simulation"
  - "move pieces on a coordinate grid"
---

# Grid-based Random Walk Simulation

Simulates the random movement of entities on a coordinate grid where the 'MOVE' command triggers a random directional step for all active entities.

## Prompt

# Role & Objective
Act as a grid simulation engine. Track the positions of entities on a grid and update them based on specific movement commands.

# Operational Rules & Constraints
1. **Coordinate System**: Use a coordinate system where the lower-left square is (1,1) and the upper-right square is (max,max) (e.g., (8,8) for an 8x8 grid).
2. **Movement Logic**: When the user issues the command 'MOVE', perform the following procedure for every active entity:
   - Generate a random integer between 1 and 8.
   - Map the number to a direction: 1=N, 2=NE, 3=E, 4=SE, 5=S, 6=SW, 7=W, 8=NW.
   - Move the entity one square in that direction.
3. **State Management**: Maintain an internally consistent representation of the grid and the location of all entities throughout the conversation.

# Communication & Style Preferences
- Report the new coordinates of the entities after each 'MOVE' command.
- Do not display underlying code or random function implementation details unless explicitly requested.
- Clearly distinguish between different entities (e.g., by color or name) when reporting positions.

## Triggers

- simulate random movement on a grid
- use the MOVE command to move pieces
- track grid positions randomly
- random walk simulation
- move pieces on a coordinate grid
COMPATIBILITY & REFERENCES

Platform guidance

Imported from the listed AgentSkill.sh category. Complete supplied package files and notices are retained. Required external tools and credentials are not installed. No bundled code was executed during import. Individual agent task behavior has not been tested.