Installable skillMIT

HLSL Skill

HLSL shader programming skill for DirectX, compute shaders, and optimization.

BY a5c-aiUPDATED Oct 27, 2026
INTENDED FOR✳Claude Code>_Codex◈OpenClaw↗CursorInstall in a listed agent.

instructions.md

---
name: hlsl
description: HLSL shader programming skill for DirectX, compute shaders, and optimization.
allowed-tools: Read, Grep, Write, Bash, Edit, Glob, WebFetch
graph:
  domains: [domain:gaming]
  specializations: [specialization:game-development]
  skillAreas: [skill-area:shader-programming, skill-area:graphics-rendering]
  roles: [role:game-developer]
---

# HLSL Skill

HLSL shader programming for DirectX.

## Overview

This skill provides capabilities for writing HLSL shaders for DirectX-based engines.

## Capabilities

- Vertex and pixel shaders
- Compute shaders
- Constant buffer management
- Shader optimization

## Usage Patterns

```hlsl
cbuffer ConstantBuffer : register(b0)
{
    float4x4 WorldViewProj;
}

float4 PSMain(PSInput input) : SV_TARGET
{
    return input.Color;
}
```

## References

- [HLSL Documentation](https://learn.microsoft.com/en-us/windows/win32/direct3dhlsl/)
COMPATIBILITY & REFERENCES

Platform guidance

Imported from the listed AgentSkill.sh category. Complete supplied package files and notices are retained. Required external tools and credentials are not installed. No bundled code was executed during import. Individual agent task behavior has not been tested.