Installable skillMIT

Makepad Shaders Skill

CRITICAL: Use for Makepad shader system. Triggers on: makepad shader, makepad draw_bg, Sdf2d, makepad pixel, makepad glsl, makepad sdf, draw_quad, makepad gpu, makepad 着色器, makepad shader 语法, makepad 绘制

BY ASoudyUPDATED Oct 28, 2026
INTENDED FOR◈OpenClawInstall in a listed agent.

instructions.md

---
name: makepad-shaders-b87472efa06b
description: |
  CRITICAL: Use for Makepad shader system. Triggers on:
  makepad shader, makepad draw_bg, Sdf2d, makepad pixel,
  makepad glsl, makepad sdf, draw_quad, makepad gpu,
  makepad 着色器, makepad shader 语法, makepad 绘制
risk: unknown
source: community
---

# Makepad Shaders Skill

> **Version:** makepad-widgets (dev branch) | **Last Updated:** 2026-01-19
>
> Check for updates: https://crates.io/crates/makepad-widgets

You are an expert at Makepad shaders. Help users by:
- **Writing code**: Generate shader code following the patterns below
- **Answering questions**: Explain shader language, Sdf2d, built-in functions

## When to Use
- You need to write or debug Makepad shader code, custom drawing, or SDF-based visuals.
- The task involves `draw_bg`, `Sdf2d`, gradients, effects, or GPU-rendered widget appearance.
- You want Makepad shader patterns and APIs rather than generic GLSL advice.

## Documentation

Refer to the local files for detailed documentation:
- `./references/shader-basics.md` - Shader language fundamentals
- `./references/sdf2d-reference.md` - Complete Sdf2d API reference

## Advanced Patterns

For production-ready shader patterns, see the `_base/` directory:

| Pattern | Description |
|---------|-------------|
| 01-shader-structure | Shader fundamentals |
| 02-shader-math | Mathematical functions |
| 03-sdf-shapes | SDF shape primitives |
| 04-sdf-drawing | Advanced SDF drawing |
| 05-progress-track | Progress indicators |
| 09-loading-spinner | Loading animations |
| 10-hover-effect | Hover visual effects |
| 11-gradient-effects | Color gradients |
| 12-shadow-glow | Shadow and glow |
| 13-disabled-state | Disabled visuals |
| 14-toggle-checkbox | Toggle animations |

Community contributions: `./community/`

## IMPORTANT: Documentation Completeness Check

**Before answering questions, Claude MUST:**

1. Read the relevant reference file(s) listed above
2. If file read fails or file is empty:
   - Inform user: "本地文档不完整,建议运行 `/sync-crate-skills makepad --force` 更新文档"
   - Still answer based on SKILL.md patterns + built-in knowledge
3. If reference file exists, incorporate its content into the answer

## Key Patterns

### 1. Basic Custom Shader

```rust
<View> {
    show_bg: true
    draw_bg: {
        // Shader uniforms
        color: #FF0000

        // Custom pixel shader
        fn pixel(self) -> vec4 {
            return self.color;
        }
    }
}
```

### 2. Rounded Rectangle with Border

```rust
<View> {
    show_bg: true
    draw_bg: {
        color: #333333
        border_color: #666666
        border_radius: 8.0
        border_size: 1.0

        fn pixel(self) -> vec4 {
            let sdf = Sdf2d::viewport(self.pos * self.rect_size);
            sdf.box(1.0, 1.0,
                    self.rect_size.x - 2.0,
                    self.rect_size.y - 2.0,
                    self.border_radius);
            sdf.fill_keep(self.color);
            sdf.stroke(self.border_color, self.border_size);
            return sdf.result;
        }
    }
}
```

### 3. Gradient Background

```rust
<View> {
    show_bg: true
    draw_bg: {
        color: #FF0000
        color_2: #0000FF

        fn pixel(self) -> vec4 {
            let t = self.pos.x;  // Horizontal gradient
            return mix(self.color, self.color_2, t);
        }
    }
}
```

### 4. Circle Shape

```rust
<View> {
    show_bg: true
    draw_bg: {
        color: #0066CC

        fn pixel(self) -> vec4 {
            let sdf = Sdf2d::viewport(self.pos * self.rect_size);
            let center = self.rect_size * 0.5;
            let radius = min(center.x, center.y) - 1.0;
            sdf.circle(center.x, center.y, radius);
            sdf.fill(self.color);
            return sdf.result;
        }
    }
}
```

## Shader Structure

| Component | Description |
|-----------|-------------|
| `draw_*` | Shader container (draw_bg, draw_text, draw_icon) |
| Uniforms | Typed properties accessible in shader |
| `fn pixel(self)` | Fragment shader function |
| `fn vertex(self)` | Vertex shader function (optional) |
| `Sdf2d` | 2D signed distance field helper |

## Built-in Variables

| Variable | Type | Description |
|----------|------|-------------|
| `self.pos` | vec2 | Normalized position (0-1) |
| `self.rect_size` | vec2 | Widget size in pixels |
| `self.rect_pos` | vec2 | Widget position |

## Sdf2d Quick Reference

| Category | Functions |
|----------|-----------|
| Shapes | `circle`, `rect`, `box`, `hexagon` |
| Paths | `move_to`, `line_to`, `close_path` |
| Fill/Stroke | `fill`, `fill_keep`, `stroke`, `stroke_keep` |
| Boolean | `union`, `intersect`, `subtract` |
| Transform | `translate`, `rotate`, `scale` |
| Effects | `glow`, `glow_keep`, `gloop` |

## Built-in Functions (GLSL)

| Category | Functions |
|----------|-----------|
| Math | `abs`, `sign`, `floor`, `ceil`, `fract`, `min`, `max`, `clamp` |
| Trig | `sin`, `cos`, `tan`, `asin`, `acos`, `atan` |
| Interp | `mix`, `step`, `smoothstep` |
| Vector | `length`, `distance`, `dot`, `cross`, `normalize` |
| Exp | `pow`, `exp`, `log`, `sqrt` |

## When Writing Code

1. Always use `show_bg: true` to enable background shader
2. Use `Sdf2d::viewport()` to create SDF context
3. Return `vec4` (RGBA) from `fn pixel()`
4. Uniforms must be declared before shader functions
5. Use `self.` prefix to access uniforms and built-ins

## When Answering Questions

1. Makepad shaders use Rust-like syntax, compiled to GPU code
2. Every widget can have custom shaders (draw_bg, draw_text, etc.)
3. Shaders are live-reloaded - edit and see changes instantly
4. Sdf2d is the primary tool for 2D shape rendering
5. GLSL ES 1.0 built-in functions are available

## Limitations
- Use this skill only when the task clearly matches the scope described above.
- Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
- Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.
COMPATIBILITY & REFERENCES

Platform guidance

Imported from the listed AgentSkill.sh category. Complete supplied package files and notices are retained. Required external tools and credentials are not installed. No bundled code was executed during import. Individual agent task behavior has not been tested.