Installable skillMIT

.NET MAUI Gesture Recognizers

Guidance for implementing tap, swipe, pan, pinch, drag-and-drop, and pointer gesture recognizers in .NET MAUI applications. Covers XAML and C# usage, combining gestures, and platform differences. USE FOR: "tap gesture", "swipe gesture", "pan gesture", "pinch gesture", "drag and drop", "pointer ge...

BY davidortinauUPDATED Oct 27, 2026
INTENDED FOR✳Claude Code>_Codex◈OpenClaw↗CursorInstall in a listed agent.

instructions.md

---
name: maui-gestures
description: >
  Guidance for implementing tap, swipe, pan, pinch, drag-and-drop, and pointer
  gesture recognizers in .NET MAUI applications. Covers XAML and C# usage,
  combining gestures, and platform differences.
  USE FOR: "tap gesture", "swipe gesture", "pan gesture", "pinch gesture",
  "drag and drop", "pointer gesture", "gesture recognizer", "TapGestureRecognizer",
  "SwipeGestureRecognizer", "PanGestureRecognizer", "combine gestures".
  DO NOT USE FOR: animations triggered by gestures (use maui-animations),
  CollectionView swipe actions (use maui-collectionview), or custom drawing interaction (use maui-graphics-drawing).
---

# .NET MAUI Gesture Recognizers

## Deprecated API Warning

> ⚠️ In .NET 10, `ClickGestureRecognizer` is **deprecated**. Use
> `TapGestureRecognizer` (touch/stylus) and `PointerGestureRecognizer`
> (mouse hover/press) instead.

---

## Common Mistakes

### One `SwipeGestureRecognizer` per direction

A single recognizer handles only one direction. Adding multiple directions to
one recognizer silently fails on most platforms.

```xml
<!-- ❌ Only fires for Left — Right is ignored -->
<SwipeGestureRecognizer Direction="Left,Right" Swiped="OnSwiped" />

<!-- ✅ Separate recognizer per direction -->
<SwipeGestureRecognizer Direction="Left" Swiped="OnSwiped" />
<SwipeGestureRecognizer Direction="Right" Swiped="OnSwiped" />
```

### `AllowDrop` defaults to `false`

Drop targets silently ignore drops if you forget this property.

```xml
<!-- ❌ Drop never fires — AllowDrop defaults to false -->
<StackLayout>
  <StackLayout.GestureRecognizers>
    <DropGestureRecognizer Drop="OnDrop" />
  </StackLayout.GestureRecognizers>
</StackLayout>

<!-- ✅ Explicitly enable drops -->
<StackLayout>
  <StackLayout.GestureRecognizers>
    <DropGestureRecognizer AllowDrop="True" Drop="OnDrop" />
  </StackLayout.GestureRecognizers>
</StackLayout>
```

### Using `TapGestureRecognizer` for hover effects

Tap recognizers don't track pointer movement. Use `PointerGestureRecognizer`
for hover effects — it also enables the `PointerOver` visual state.

```xml
<!-- ❌ No hover tracking — user must tap to trigger -->
<Border>
  <Border.GestureRecognizers>
    <TapGestureRecognizer Command="{Binding HoverCommand}" />
  </Border.GestureRecognizers>
</Border>

<!-- ✅ Proper hover detection + visual state -->
<Border>
  <Border.GestureRecognizers>
    <PointerGestureRecognizer PointerEnteredCommand="{Binding HoverInCommand}"
                              PointerExitedCommand="{Binding HoverOutCommand}" />
  </Border.GestureRecognizers>
</Border>
```

---

## Platform Differences That Bite

### Pan delta coordinates differ by platform

| Platform | `TotalX` / `TotalY` relative to |
|---|---|
| iOS / Mac Catalyst | Start of gesture |
| Android | **Previous event** (not start!) |
| Windows | Start of gesture |

If sub-pixel accuracy matters, normalize Android deltas by accumulating them
manually rather than using `TotalX`/`TotalY` directly.

### Pointer hover is mouse/trackpad only

On touch devices, `PointerGestureRecognizer` events fire on press/release
but **hover is not tracked** between touches. Don't rely on `PointerMoved`
for touch-based UI.

### Cross-app drag-and-drop

| Platform | Supported |
|---|---|
| iPadOS / Mac Catalyst | ✅ Yes |
| Windows | ✅ Yes |
| Android | ❌ No |

### Secondary button (right-click)

| Platform | Behaviour |
|---|---|
| iOS / Mac Catalyst | `Buttons = ButtonsMask.Secondary` works |
| Windows | `Buttons = ButtonsMask.Secondary` works |
| Android | Falls back to long-press — no true right-click |

---

## Gesture Combination Conflicts

Combining pan + swipe on the same view **conflicts on Android** — the swipe
may consume the gesture before pan starts. Test on all platforms, or use
only one at a time.

Combining tap + pan works well — tap fires on quick taps, pan fires on
sustained drags.

---

## MVVM Best Practice

Prefer **commands** over events for testable view models. Both work
identically at runtime, but commands are easier to mock and test.

```xml
<!-- ✅ Bindable command — testable -->
<TapGestureRecognizer Command="{Binding TapCommand}" />

<!-- ⚠️ Event handler — requires code-behind, harder to unit-test -->
<TapGestureRecognizer Tapped="OnTapped" />
```

---

## Quick Rules

1. One `SwipeGestureRecognizer` per direction
2. `PointerGestureRecognizer` for hover, not `TapGestureRecognizer`
3. `AllowDrop="True"` on drop targets — it defaults to `false`
4. Normalize pan deltas on Android (relative to previous event, not start)
5. Prefer commands over events for MVVM
6. Use `TapGestureRecognizer` instead of deprecated `ClickGestureRecognizer` (.NET 10)
7. Don't rely on `PointerMoved` for touch-based UI — hover doesn't track
COMPATIBILITY & REFERENCES

Platform guidance

Imported from the listed AgentSkill.sh category. Complete supplied package files and notices are retained. Required external tools and credentials are not installed. No bundled code was executed during import. Individual agent task behavior has not been tested.