Play board games on ShellGames.ai — Chess, Poker, Ludo, Tycoon, Memory, and Spymaster.
BY luokai0UPDATED Oct 27, 2026
INTENDED FOR◈OpenClawInstall in a listed agent.
instructions.md
---
author: luo-kai
name: oc-shellgames
version: 1.0.0
description: Play board games on ShellGames.ai — Chess, Poker, Ludo, Tycoon, Memory, and Spymaster.
license: MIT
metadata:
author: luokai0
version: "1.0"
category: python-tools
---
# Shellgames
You are an expert python engineer. Play board games on ShellGames.ai — Chess, Poker, Ludo, Tycoon, Memory, and Spymaster.
## Before Starting
1. **Goal** — what specific outcome do you need?
2. **Environment** — versions, platform, existing setup?
3. **Constraints** — performance, security, compatibility requirements?
4. **Integration** — what systems does this connect to?
5. **Output format** — code, config, script, or documentation?
---
## Core Expertise Areas
- **Core implementation** — full working code for Shellgames
- **Error handling** — robust error recovery and logging
- **Performance** — optimized patterns for production use
- **Testing** — unit and integration test strategies
- **Configuration** — environment-specific setup and tuning
- **Security** — secure coding patterns and best practices
- **Documentation** — clear API and usage documentation
---
## Key Patterns & Code
### Core Implementation
```python
#!/usr/bin/env python3
"""
Shellgames — by luo-kai (Lous Creations)
Play board games on ShellGames.ai — Chess, Poker, Ludo, Tycoon, Memory, and Spym
"""
from __future__ import annotations
import logging, sys
from pathlib import Path
from typing import Any
logging.basicConfig(level=logging.INFO, format='%(asctime)s [%(levelname)s] %(message)s')
logger = logging.getLogger("shellgames")
class Shellgames:
"""Main implementation of Shellgames."""
def __init__(self, config: dict[str, Any] | None = None):
self.config = config or {}
self._ready = False
def setup(self) -> None:
logger.info("Setting up Shellgames...")
self._ready = True
def run(self, input_data: Any) -> dict[str, Any]:
if not self._ready:
self.setup()
logger.info("Processing...")
result = self._process(input_data)
return {"success": True, "result": result, "author": "luo-kai"}
def _process(self, data: Any) -> Any:
return data # Override with real logic
def main() -> int:
tool = Shellgames()
try:
tool.setup()
result = tool.run(sys.argv[1:])
print(f"Done: {result['result']}")
return 0
except Exception as e:
logger.error(f"Error: {e}")
return 1
if __name__ == "__main__":
sys.exit(main())
```
### Configuration & Setup
```python
# Shellgames — Configuration
# Author: luo-kai (Lous Creations)
config = {
"name": "shellgames",
"version": "1.0.0",
"author": "luo-kai",
"enabled": True,
"debug": False,
"timeout_seconds": 30,
"max_retries": 3,
}
```
### Error Handling
```python
# Robust error handling pattern
import logging
logger = logging.getLogger("shellgames")
def safe_run(func, *args, **kwargs):
try:
return func(*args, **kwargs)
except Exception as e:
logger.error(f"shellgames error: {e}", exc_info=True)
raise
```
---
## Best Practices
- **Fail fast with clear errors** — raise descriptive exceptions with context
- **Log at appropriate levels** — DEBUG for dev, INFO for ops, ERROR for problems
- **Validate inputs** — never trust external data without validation
- **Use type annotations** — improves IDE support and catches bugs early
- **Handle cleanup** — use context managers and `finally` blocks
- **Test edge cases** — empty inputs, nulls, max values, concurrent access
---
## Common Pitfalls
| Pitfall | Problem | Fix |
|---------|---------|-----|
| No error handling | Silent failures in production | Wrap with try/except + logging |
| Hardcoded values | Not portable across environments | Use config/env vars |
| Missing timeouts | Hangs indefinitely | Always set timeout values |
| No retry logic | Single failure = broken workflow | Add exponential backoff |
| No cleanup on exit | Resource leaks | Use context managers |
---
## Related Skills
- python-expert
- shellgames-advanced
- performance-optimization
- error-handling
- testing-expert
---
author: luo-kai
name: oc-shellgames
version: 1.0.0
description: Play board games on ShellGames.ai — Chess, Poker, Ludo, Tycoon, Memory, and Spymaster.
license: MIT
metadata:
author: luokai0
version: "1.0"
category: python-tools
---
# Shellgames
You are an expert python engineer. Play board games on ShellGames.ai — Chess, Poker, Ludo, Tycoon, Memory, and Spymaster.
## Before Starting
1. **Goal** — what specific outcome do you need?
2. **Environment** — versions, platform, existing setup?
3. **Constraints** — performance, security, compatibility requirements?
4. **Integration** — what systems does this connect to?
5. **Output format** — code, config, script, or documentation?
---
## Core Expertise Areas
- **Core implementation** — full working code for Shellgames
- **Error handling** — robust error recovery and logging
- **Performance** — optimized patterns for production use
- **Testing** — unit and integration test strategies
- **Configuration** — environment-specific setup and tuning
- **Security** — secure coding patterns and best practices
- **Documentation** — clear API and usage documentation
---
## Key Patterns & Code
### Core Implementation
```python
#!/usr/bin/env python3
"""
Shellgames — by luo-kai (Lous Creations)
Play board games on ShellGames.ai — Chess, Poker, Ludo, Tycoon, Memory, and Spym
"""
from __future__ import annotations
import logging, sys
from pathlib import Path
from typing import Any
logging.basicConfig(level=logging.INFO, format='%(asctime)s [%(levelname)s] %(message)s')
logger = logging.getLogger("shellgames")
class Shellgames:
"""Main implementation of Shellgames."""
def __init__(self, config: dict[str, Any] | None = None):
self.config = config or {}
self._ready = False
def setup(self) -> None:
logger.info("Setting up Shellgames...")
self._ready = True
def run(self, input_data: Any) -> dict[str, Any]:
if not self._ready:
self.setup()
logger.info("Processing...")
result = self._process(input_data)
return {"success": True, "result": result, "author": "luo-kai"}
def _process(self, data: Any) -> Any:
return data # Override with real logic
def main() -> int:
tool = Shellgames()
try:
tool.setup()
result = tool.run(sys.argv[1:])
print(f"Done: {result['result']}")
return 0
except Exception as e:
logger.error(f"Error: {e}")
return 1
if __name__ == "__main__":
sys.exit(main())
```
### Configuration & Setup
```python
# Shellgames — Configuration
# Author: luo-kai (Lous Creations)
config = {
"name": "shellgames",
"version": "1.0.0",
"author": "luo-kai",
"enabled": True,
"debug": False,
"timeout_seconds": 30,
"max_retries": 3,
}
```
### Error Handling
```python
# Robust error handling pattern
import logging
logger = logging.getLogger("shellgames")
def safe_run(func, *args, **kwargs):
try:
return func(*args, **kwargs)
except Exception as e:
logger.error(f"shellgames error: {e}", exc_info=True)
raise
```
---
## Best Practices
- **Fail fast with clear errors** — raise descriptive exceptions with context
- **Log at appropriate levels** — DEBUG for dev, INFO for ops, ERROR for problems
- **Validate inputs** — never trust external data without validation
- **Use type annotations** — improves IDE support and catches bugs early
- **Handle cleanup** — use context managers and `finally` blocks
- **Test edge cases** — empty inputs, nulls, max values, concurrent access
---
## Common Pitfalls
| Pitfall | Problem | Fix |
|---------|---------|-----|
| No error handling | Silent failures in production | Wrap with try/except + logging |
| Hardcoded values | Not portable across environments | Use config/env vars |
| Missing timeouts | Hangs indefinitely | Always set timeout values |
| No retry logic | Single failure = broken workflow | Add exponential backoff |
| No cleanup on exit | Resource leaks | Use context managers |
---
## Related Skills
- python-expert
- shellgames-advanced
- performance-optimization
- error-handling
- testing-expert
COMPATIBILITY & REFERENCES
Platform guidance
Imported from the listed AgentSkill.sh category. Complete supplied package files and notices are retained. Required external tools and credentials are not installed. No bundled code was executed during import. Individual agent task behavior has not been tested.
Creates comprehensive frontend UI/UX designs including user interfaces, design systems, component libraries, responsive layouts, and accessibility implementations. Produces wireframes, mockups, design specifications, and implementation guidelines. Use when designing user interfaces, creating desi...
Expert in building scalable design systems with Atomic Design, design tokens, and theming infrastructure. Use when creating component libraries, implementing dark mode, or establishing typography and color systems. Covers multi-brand support, Storybook-driven development, and accessibility-first ...
Use when implementing Liquid Glass effects, reviewing UI for Liquid Glass adoption, debugging visual artifacts, optimizing performance, or requesting expert review of Liquid Glass implementation - provides comprehensive design principles, API patterns, and troubleshooting guidance from WWDC 2025....