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Expert guidance on offline-first mobile architecture — local database sync (WatermelonDB, Realm, Hive, SQLite), conflict resolution strategies (last-write-wins, CRDT), optimistic UI patterns, background sync (WorkManager, BGTaskScheduler), and connectivity detection. Use when designing apps that ...
--- name: role-mobile-offline-first description: Expert guidance on offline-first mobile architecture — local database sync (WatermelonDB, Realm, Hive, SQLite), conflict resolution strategies (last-write-wins, CRDT), optimistic UI patterns, background sync (WorkManager, BGTaskScheduler), and connectivity detection. Use when designing apps that must work reliably without network connectivity. allowed-tools: Read, Grep, Glob, Bash --- # Offline-First Architecture ## When to use - Designing an app that must function fully without network connectivity - Choosing a local database for offline storage (WatermelonDB, Realm, Hive, SQLite) - Defining conflict resolution rules before a sync feature is built - Implementing optimistic UI updates with mutation queues - Setting up background sync with WorkManager (Android) or BGTaskScheduler (iOS) - Handling connectivity detection, reachability checks, and retry strategies ## Core principles 1. **Network is optional** — the app is fully usable offline; sync is background enrichment 2. **Local-first reads** — always read from local DB; never block UI on a network call 3. **Optimistic writes** — apply locally first, queue for server, reconcile on response 4. **Conflict rules before code** — LWW is simple; CRDT is correct; decide before building, not after 5. **Partial sync is the norm** — background tasks get killed; design every sync step to resume cleanly ## Reference Files - `references/local-db-conflict.md` — WatermelonDB, Realm, Hive, and SQLite comparison for offline storage, last-write-wins strategy, field-level merge, CRDT types and libraries (Automerge, Yjs), Operational Transform tradeoffs - `references/sync-connectivity.md` — core offline-first principles, optimistic UI pattern and mutation queue implementation, Android WorkManager background sync, iOS BGTaskScheduler, cross-platform background fetch, connectivity detection libraries and best practices, exponential backoff strategy--- name: role-mobile-offline-first description: Expert guidance on offline-first mobile architecture — local database sync (WatermelonDB, Realm, Hive, SQLite), conflict resolution strategies (last-write-wins, CRDT), optimistic UI patterns, background sync (WorkManager, BGTaskScheduler), and connectivity detection. Use when designing apps that must work reliably without network connectivity. allowed-tools: Read, Grep, Glob, Bash --- # Offline-First Architecture ## When to use - Designing an app that must function fully without network connectivity - Choosing a local database for offline storage (WatermelonDB, Realm, Hive, SQLite) - Defining conflict resolution rules before a sync feature is built - Implementing optimistic UI updates with mutation queues - Setting up background sync with WorkManager (Android) or BGTaskScheduler (iOS) - Handling connectivity detection, reachability checks, and retry strategies ## Core principles 1. **Network is optional** — the app is fully usable offline; sync is background enrichment 2. **Local-first reads** — always read from local DB; never block UI on a network call 3. **Optimistic writes** — apply locally first, queue for server, reconcile on response 4. **Conflict rules before code** — LWW is simple; CRDT is correct; decide before building, not after 5. **Partial sync is the norm** — background tasks get killed; design every sync step to resume cleanly ## Reference Files - `references/local-db-conflict.md` — WatermelonDB, Realm, Hive, and SQLite comparison for offline storage, last-write-wins strategy, field-level merge, CRDT types and libraries (Automerge, Yjs), Operational Transform tradeoffs - `references/sync-connectivity.md` — core offline-first principles, optimistic UI pattern and mutation queue implementation, Android WorkManager background sync, iOS BGTaskScheduler, cross-platform background fetch, connectivity detection libraries and best practices, exponential backoff strategy
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