Specify a webhook-driven task for OpenClaw
Describe event inputs, validation, deduplication, and intended actions before integration work.
Write a `.cs` script file (create or overwrite) with the provided C# code. Validates syntax via Roslyn before write — invalid code is rejected with error details and the file is left untouched. Refreshes the AssetDatabase and delivers the final result via `requestId` after Unity finishes the trig...
---
name: script-update-or-create
description: Write a `.cs` script file (create or overwrite) with the provided C# code. Validates syntax via Roslyn before write — invalid code is rejected with error details and the file is left untouched. Refreshes the AssetDatabase and delivers the final result via `requestId` after Unity finishes the triggered compilation. Use 'script-read' to inspect existing content first.
metadata:
generated-by: mcp-plugin-dotnet
---
# Script / Update or Create
Updates or creates script file with the provided C# code. Does AssetDatabase.Refresh() at the end. Provides compilation error details if the code has syntax errors. Use 'script-read' tool to read existing script files first.
## Inputs
- `filePath` — required `.cs` path.
- `content` — C# source. MUST pass `ScriptUtils.IsValidCSharpSyntax`.
- `requestId` — required for the processing/delivered-later contract.
## Behavior
Creates any missing parent directories, writes the file, then calls `AssetDatabase.Refresh` and schedules a post-compilation notification so the final response is delivered after Unity finishes the recompile.
## How to Call
```bash
unity-mcp-cli run-tool script-update-or-create --input '{
"filePath": "string_value",
"content": "string_value"
}'
```
> For complex input (multi-line strings, code), save the JSON to a file and use:
> ```bash
> unity-mcp-cli run-tool script-update-or-create --input-file args.json
> ```
>
> Or pipe via stdin (recommended):
> ```bash
> unity-mcp-cli run-tool script-update-or-create --input-file - <<'EOF'
> {"param": "value"}
> EOF
> ```
### Troubleshooting
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
Read the /unity-initial-setup skill for detailed installation instructions.
## Input
| Name | Type | Required | Description |
|------|------|----------|-------------|
| `filePath` | `string` | Yes | The path to the file. Sample: "Assets/Scripts/MyScript.cs". |
| `content` | `string` | Yes | C# code - content of the file. |
### Input JSON Schema
```json
{
"type": "object",
"properties": {
"filePath": {
"type": "string"
},
"content": {
"type": "string"
}
},
"required": [
"filePath",
"content"
]
}
```
## Output
This tool does not return structured output.
---
name: script-update-or-create
description: Write a `.cs` script file (create or overwrite) with the provided C# code. Validates syntax via Roslyn before write — invalid code is rejected with error details and the file is left untouched. Refreshes the AssetDatabase and delivers the final result via `requestId` after Unity finishes the triggered compilation. Use 'script-read' to inspect existing content first.
metadata:
generated-by: mcp-plugin-dotnet
---
# Script / Update or Create
Updates or creates script file with the provided C# code. Does AssetDatabase.Refresh() at the end. Provides compilation error details if the code has syntax errors. Use 'script-read' tool to read existing script files first.
## Inputs
- `filePath` — required `.cs` path.
- `content` — C# source. MUST pass `ScriptUtils.IsValidCSharpSyntax`.
- `requestId` — required for the processing/delivered-later contract.
## Behavior
Creates any missing parent directories, writes the file, then calls `AssetDatabase.Refresh` and schedules a post-compilation notification so the final response is delivered after Unity finishes the recompile.
## How to Call
```bash
unity-mcp-cli run-tool script-update-or-create --input '{
"filePath": "string_value",
"content": "string_value"
}'
```
> For complex input (multi-line strings, code), save the JSON to a file and use:
> ```bash
> unity-mcp-cli run-tool script-update-or-create --input-file args.json
> ```
>
> Or pipe via stdin (recommended):
> ```bash
> unity-mcp-cli run-tool script-update-or-create --input-file - <<'EOF'
> {"param": "value"}
> EOF
> ```
### Troubleshooting
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
Read the /unity-initial-setup skill for detailed installation instructions.
## Input
| Name | Type | Required | Description |
|------|------|----------|-------------|
| `filePath` | `string` | Yes | The path to the file. Sample: "Assets/Scripts/MyScript.cs". |
| `content` | `string` | Yes | C# code - content of the file. |
### Input JSON Schema
```json
{
"type": "object",
"properties": {
"filePath": {
"type": "string"
},
"content": {
"type": "string"
}
},
"required": [
"filePath",
"content"
]
}
```
## Output
This tool does not return structured output.
Imported from the listed AgentSkill.sh category. Complete supplied package files and notices are retained. Required external tools and credentials are not installed. No bundled code was executed during import. Individual agent task behavior has not been tested.