Installable skillMIT

Shader Optimization Skill

Shader performance optimization skill for instruction counting, GPU profiling, and rendering efficiency.

BY a5c-aiUPDATED Oct 27, 2026
INTENDED FOR✳Claude Code>_Codex◈OpenClaw↗CursorInstall in a listed agent.

instructions.md

---
name: shader-optimization
description: Shader performance optimization skill for instruction counting, GPU profiling, and rendering efficiency.
allowed-tools: Read, Grep, Write, Bash, Edit, Glob, WebFetch
graph:
  domains: [domain:gaming]
  specializations: [specialization:game-development]
  skillAreas: [skill-area:shader-programming, skill-area:performance-monitoring-profiling]
  roles: [role:game-developer]
---

# Shader Optimization Skill

Shader performance optimization techniques.

## Overview

This skill provides capabilities for optimizing shader performance.

## Capabilities

- Instruction counting
- ALU optimization
- Texture sample reduction
- Shader variant management
- GPU profiling

## Best Practices

1. Minimize texture samples
2. Use half precision where possible
3. Avoid branching
4. Batch similar shaders
5. Profile on target hardware

## References

- Engine-specific profiling tools
COMPATIBILITY & REFERENCES

Platform guidance

Imported from the listed AgentSkill.sh category. Complete supplied package files and notices are retained. Required external tools and credentials are not installed. No bundled code was executed during import. Individual agent task behavior has not been tested.