arc-mastery
Use when designing motion paths, character movement trajectories, gesture animations, or any motion that should feel natural rather than robotic.
Shadow mapping skill for cascaded shadows, contact hardening, and optimization.
--- name: shadow-techniques description: Shadow mapping skill for cascaded shadows, contact hardening, and optimization. allowed-tools: Read, Grep, Write, Bash, Edit, Glob, WebFetch graph: domains: [domain:gaming] specializations: [specialization:game-development] skillAreas: [skill-area:graphics-rendering, skill-area:shader-programming] roles: [role:game-developer] --- # Shadow Techniques Skill Shadow rendering techniques for games. ## Capabilities - Shadow mapping - Cascaded shadow maps - Soft shadows (PCF, PCSS) - Contact shadows - Ray-traced shadows--- name: shadow-techniques description: Shadow mapping skill for cascaded shadows, contact hardening, and optimization. allowed-tools: Read, Grep, Write, Bash, Edit, Glob, WebFetch graph: domains: [domain:gaming] specializations: [specialization:game-development] skillAreas: [skill-area:graphics-rendering, skill-area:shader-programming] roles: [role:game-developer] --- # Shadow Techniques Skill Shadow rendering techniques for games. ## Capabilities - Shadow mapping - Cascaded shadow maps - Soft shadows (PCF, PCSS) - Contact shadows - Ray-traced shadows
Imported from the listed AgentSkill.sh category. Complete supplied package files and notices are retained. Required external tools and credentials are not installed. No bundled code was executed during import. Individual agent task behavior has not been tested.