Installable skillMIT

uloop-execute-dynamic-code-majiayu000-claude-skill-regist

Execute C# code dynamically in Unity Editor via uloop CLI. Use for editor automation: (1) Prefab/material wiring and AddComponent operations, (2) Reference wiring with SerializedObject, (3) Scene/hierarchy edits and batch operations. NOT for file I/O or script authoring.

BY majiayu000UPDATED Oct 27, 2026
INTENDED FOR◈OpenClawInstall in a listed agent.

instructions.md

---
name: uloop-execute-dynamic-code
description: "Execute C# code dynamically in Unity Editor via uloop CLI. Use for editor automation: (1) Prefab/material wiring and AddComponent operations, (2) Reference wiring with SerializedObject, (3) Scene/hierarchy edits and batch operations. NOT for file I/O or script authoring."
---

# uloop-execute-dynamic-code-majiayu000-claude-skill-regist

This page used to hold an archived copy of this skill. The archive now lives in the registry's data repository.

- [Archived SKILL.md (snapshot from 2026-10-08)](https://github.com/majiayu000/claude-skill-registry-data/blob/a21980a5b576646393ed574f158d7dd92fae4c3f/development/uloop-execute-dynamic-code-majiayu000-claude-skill-regist/SKILL.md)
- [Find this skill in Claude Skills Registry](https://majiayu000.github.io/claude-skill-registry/?q=uloop-execute-dynamic-code-majiayu000-claude-skill-regist)
- [Request removal](https://github.com/majiayu000/claude-skill-registry-core/issues/new?template=removal-request.yml)

This pointer keeps old links working. It is not an installable skill.
COMPATIBILITY & REFERENCES

Platform guidance

Imported from the listed AgentSkill.sh category. Complete supplied package files and notices are retained. Required external tools and credentials are not installed. No bundled code was executed during import. Individual agent task behavior has not been tested.