arc-mastery
Use when designing motion paths, character movement trajectories, gesture animations, or any motion that should feel natural rather than robotic.
Scene View bookmarks — save the current selection plus camera pivot/rotation/size under a name, jump back, list, delete. Exact signatures via GET /skills/schema.
---
name: unity-bookmark
description: Manage Scene View bookmarks and saved viewpoints
---
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Saving or restoring Scene View viewpoints
- Bookmarking camera angles
- Navigating saved scene locations
- 保存或恢复场景视角、收藏机位、在已存位置间切换
# Bookmark Skills
Save and recall Scene View camera positions.
## Guardrails
**Operating Mode** (v1.9 three-tier):
- **Approval** (default): 只有 `bookmark_list` 标 `SkillMode.SemiAuto`(纯读),Approval 模式下可直接执行,无需走 grant 协议。`bookmark_set`(`Operation.Create`,写入书签表)与 `bookmark_goto`(`Operation.Execute`,改动编辑器选中对象与 Scene View 视角)都有副作用,走默认 `SkillMode.FullAuto`,Approval 模式下需 grant。与 `workflow` 模块文档保持一致(以 C# `WorkflowSkills.cs` 的特性标注为准)。
- **Auto** / **Bypass**: SemiAuto and FullAuto run directly.
- Auto-forbidden in this module: `bookmark_delete` (`SkillOperation.Delete`). Reachable only under Bypass mode or via a user-managed Allowlist entry; the grant flow returns `MODE_FORBIDDEN`. Bookmarks themselves are in-memory only — `bookmark_delete` only removes the entry, no asset I/O.
**DO NOT** (common hallucinations):
- `bookmark_save` does not exist → use `bookmark_set`
- `bookmark_load` / `bookmark_restore` do not exist → use `bookmark_goto`
- `bookmark_remove` does not exist → use `bookmark_delete`
- Bookmarks save Scene View position + current selection, not scene state
**Routing**:
- For workflow snapshots (object state undo) → use `workflow` module
- For scene save/load → use `scene` module
## Skills
### `bookmark_set`
Save current selection and scene view position as a bookmark.
| Parameter | Type | Required | Default | Description |
|-----------|------|----------|---------|-------------|
| bookmarkName | string | Yes | - | Bookmark name |
| note | string | No | null | Optional note for the bookmark |
**Returns:** `{ success, bookmark, selectedCount, hasSceneView, note }`
### `bookmark_goto`
Restore selection and scene view from a bookmark.
| Parameter | Type | Required | Default | Description |
|-----------|------|----------|---------|-------------|
| bookmarkName | string | Yes | - | Bookmark name |
**Returns:** `{ success, bookmark, restoredSelection, note }`
### `bookmark_list`
List all saved bookmarks.
No parameters.
**Returns:** `{ success, count, bookmarks: [{ name, selectedCount, hasSceneView, note, createdAt }] }`
### `bookmark_delete`
Delete a bookmark.
| Parameter | Type | Required | Default | Description |
|-----------|------|----------|---------|-------------|
| bookmarkName | string | Yes | - | Bookmark name |
**Returns:** `{ success, deleted }`
## Exact Signatures
Exact names, parameters, defaults, and returns are defined by `GET /skills/schema` or `unity_skills.get_skill_schema()`, not by this file.
---
name: unity-bookmark
description: Manage Scene View bookmarks and saved viewpoints
---
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Saving or restoring Scene View viewpoints
- Bookmarking camera angles
- Navigating saved scene locations
- 保存或恢复场景视角、收藏机位、在已存位置间切换
# Bookmark Skills
Save and recall Scene View camera positions.
## Guardrails
**Operating Mode** (v1.9 three-tier):
- **Approval** (default): 只有 `bookmark_list` 标 `SkillMode.SemiAuto`(纯读),Approval 模式下可直接执行,无需走 grant 协议。`bookmark_set`(`Operation.Create`,写入书签表)与 `bookmark_goto`(`Operation.Execute`,改动编辑器选中对象与 Scene View 视角)都有副作用,走默认 `SkillMode.FullAuto`,Approval 模式下需 grant。与 `workflow` 模块文档保持一致(以 C# `WorkflowSkills.cs` 的特性标注为准)。
- **Auto** / **Bypass**: SemiAuto and FullAuto run directly.
- Auto-forbidden in this module: `bookmark_delete` (`SkillOperation.Delete`). Reachable only under Bypass mode or via a user-managed Allowlist entry; the grant flow returns `MODE_FORBIDDEN`. Bookmarks themselves are in-memory only — `bookmark_delete` only removes the entry, no asset I/O.
**DO NOT** (common hallucinations):
- `bookmark_save` does not exist → use `bookmark_set`
- `bookmark_load` / `bookmark_restore` do not exist → use `bookmark_goto`
- `bookmark_remove` does not exist → use `bookmark_delete`
- Bookmarks save Scene View position + current selection, not scene state
**Routing**:
- For workflow snapshots (object state undo) → use `workflow` module
- For scene save/load → use `scene` module
## Skills
### `bookmark_set`
Save current selection and scene view position as a bookmark.
| Parameter | Type | Required | Default | Description |
|-----------|------|----------|---------|-------------|
| bookmarkName | string | Yes | - | Bookmark name |
| note | string | No | null | Optional note for the bookmark |
**Returns:** `{ success, bookmark, selectedCount, hasSceneView, note }`
### `bookmark_goto`
Restore selection and scene view from a bookmark.
| Parameter | Type | Required | Default | Description |
|-----------|------|----------|---------|-------------|
| bookmarkName | string | Yes | - | Bookmark name |
**Returns:** `{ success, bookmark, restoredSelection, note }`
### `bookmark_list`
List all saved bookmarks.
No parameters.
**Returns:** `{ success, count, bookmarks: [{ name, selectedCount, hasSceneView, note, createdAt }] }`
### `bookmark_delete`
Delete a bookmark.
| Parameter | Type | Required | Default | Description |
|-----------|------|----------|---------|-------------|
| bookmarkName | string | Yes | - | Bookmark name |
**Returns:** `{ success, deleted }`
## Exact Signatures
Exact names, parameters, defaults, and returns are defined by `GET /skills/schema` or `unity_skills.get_skill_schema()`, not by this file.
Imported from the listed AgentSkill.sh category. Complete supplied package files and notices are retained. Required external tools and credentials are not installed. No bundled code was executed during import. Individual agent task behavior has not been tested.