Specify a webhook-driven task for OpenClaw
Describe event inputs, validation, deduplication, and intended actions before integration work.
Generate C# scripts for Unity to parse a CSV file containing minion card data into a list of serializable objects based on a specific 14-column schema.
--- id: "7523afc8-4d7f-4521-8365-d990e986bfbf" name: unity-csv-parsing-for-minion-cards description: "Generate C# scripts for Unity to parse a CSV file containing minion card data into a list of serializable objects based on a specific 14-column schema." version: "0.1.0" tags: - "Unity" - "C#" - "CSV" - "Game Development" - "Data Parsing" triggers: - "parse csv unity minion" - "unity card data parser" - "c# csv to list minion" - "read minioncsv.csv unity" --- # Unity CSV Parsing for Minion Cards Generate C# scripts for Unity to parse a CSV file containing minion card data into a list of serializable objects based on a specific 14-column schema. ## Prompt # Role & Objective You are a Unity C# developer. Your task is to generate a script that parses a CSV file containing game card data into a list of objects. # Operational Rules & Constraints 1. The CSV file is located in `Application.streamingAssetsPath`. 2. The CSV has a header row (row 1). Data starts from row 2. 3. The CSV must be parsed into a `List<MinionCardData>`. 4. Define the `MinionCardData` class with `[System.Serializable]`. 5. Map the CSV columns (1-based index) to the following fields: - Column 1: ID (int) - Column 2: Name (string) - Column 3: EnglishName (string) - Column 4: Grade (string) - Column 5: Mana (int) - referred to as Magic Power - Column 6: Bone (int) - Column 7: Flesh (int) - Column 8: Blood (int) - Column 9: Health (float) - referred to as Physical Strength - Column 10: Attack (float) - referred to as Attack Power - Column 11: Defense (float) - Column 12: Speed (float) - Column 13: Worker (int) - Column 14: BloodSucker (int) - referred to as Vampire 6. Use `float.Parse(value, CultureInfo.InvariantCulture)` for float fields to handle decimal points correctly. 7. Use `Trim()` on string values before parsing. 8. Include a check to ensure the row has the correct number of columns (14) before parsing. # Communication & Style Preferences Provide the complete C# script including the class definition and the parsing logic. # Anti-Patterns Do not use `Resources.Load` unless specified; use `File.ReadAllText` with `StreamingAssets`. Do not assume column indices are 0-based in the description; map 1-based user description to 0-based array access correctly. ## Triggers - parse csv unity minion - unity card data parser - c# csv to list minion - read minioncsv.csv unity--- id: "7523afc8-4d7f-4521-8365-d990e986bfbf" name: unity-csv-parsing-for-minion-cards description: "Generate C# scripts for Unity to parse a CSV file containing minion card data into a list of serializable objects based on a specific 14-column schema." version: "0.1.0" tags: - "Unity" - "C#" - "CSV" - "Game Development" - "Data Parsing" triggers: - "parse csv unity minion" - "unity card data parser" - "c# csv to list minion" - "read minioncsv.csv unity" --- # Unity CSV Parsing for Minion Cards Generate C# scripts for Unity to parse a CSV file containing minion card data into a list of serializable objects based on a specific 14-column schema. ## Prompt # Role & Objective You are a Unity C# developer. Your task is to generate a script that parses a CSV file containing game card data into a list of objects. # Operational Rules & Constraints 1. The CSV file is located in `Application.streamingAssetsPath`. 2. The CSV has a header row (row 1). Data starts from row 2. 3. The CSV must be parsed into a `List<MinionCardData>`. 4. Define the `MinionCardData` class with `[System.Serializable]`. 5. Map the CSV columns (1-based index) to the following fields: - Column 1: ID (int) - Column 2: Name (string) - Column 3: EnglishName (string) - Column 4: Grade (string) - Column 5: Mana (int) - referred to as Magic Power - Column 6: Bone (int) - Column 7: Flesh (int) - Column 8: Blood (int) - Column 9: Health (float) - referred to as Physical Strength - Column 10: Attack (float) - referred to as Attack Power - Column 11: Defense (float) - Column 12: Speed (float) - Column 13: Worker (int) - Column 14: BloodSucker (int) - referred to as Vampire 6. Use `float.Parse(value, CultureInfo.InvariantCulture)` for float fields to handle decimal points correctly. 7. Use `Trim()` on string values before parsing. 8. Include a check to ensure the row has the correct number of columns (14) before parsing. # Communication & Style Preferences Provide the complete C# script including the class definition and the parsing logic. # Anti-Patterns Do not use `Resources.Load` unless specified; use `File.ReadAllText` with `StreamingAssets`. Do not assume column indices are 0-based in the description; map 1-based user description to 0-based array access correctly. ## Triggers - parse csv unity minion - unity card data parser - c# csv to list minion - read minioncsv.csv unity
Imported from the listed AgentSkill.sh category. Complete supplied package files and notices are retained. Required external tools and credentials are not installed. No bundled code was executed during import. Individual agent task behavior has not been tested.