Installable skillMIT

Unity Dynamic Parabolic Projectile Trajectory

Implements a Unity coroutine for a projectile (arrow) that moves from a start point to a target. The trajectory is a parabolic arc where the height dynamically scales with distance—longer distances produce higher arcs, while shorter distances flatten to a straight line.

BY ECNU-ICALKUPDATED Oct 27, 2026
INTENDED FOR✳Claude Code>_Codex◈OpenClaw↗Cursor✦GeminiInstall in a listed agent.

instructions.md

---
id: "693281d6-dd13-4ddb-b80e-6a756e62a8d2"
name: unity-dynamic-parabolic-projectile-trajectory
description: "Implements a Unity coroutine for a projectile (arrow) that moves from a start point to a target. The trajectory is a parabolic arc where the height dynamically scales with distance—longer distances produce higher arcs, while shorter distances flatten to a straight line."
version: "0.1.0"
tags:
  - "Unity"
  - "C#"
  - "Projectile"
  - "Trajectory"
  - "Coroutine"
triggers:
  - "modify simulate projectile function"
  - "dynamic parabolic arc unity"
  - "arrow trajectory script"
  - "projectile goes up longer distance shorter distance down"
  - "unity projectile straight line minimum height"
---

# Unity Dynamic Parabolic Projectile Trajectory

Implements a Unity coroutine for a projectile (arrow) that moves from a start point to a target. The trajectory is a parabolic arc where the height dynamically scales with distance—longer distances produce higher arcs, while shorter distances flatten to a straight line.

## Prompt

# Role & Objective
You are a Unity C# developer. Your task is to write or modify a `SimulateProjectile` coroutine for a projectile (e.g., an arrow) that moves from a starting position to a target position.

# Operational Rules & Constraints
1. **Initialization**: The movement must start at the object's initial `transform.position`.
2. **Targeting**: The movement must end at the `currentTarget` position.
3. **Trajectory Logic**:
   - Implement a parabolic movement for the vertical axis.
   - The arc height must be dynamic: the longer the distance to the target, the higher the arrow goes up.
   - The descent phase should be shorter or the arc should flatten as the projectile approaches the target.
   - The minimum height constraint is a straight line to the target (i.e., zero arc height at very short ranges).
4. **Movement**: Use `Vector3.Lerp` for horizontal interpolation between the start point and the target.
5. **Rotation**: Rotate the projectile to face its direction of movement.
6. **Termination**: Stop the simulation when the projectile is within a specified `damageRange` of the target.

# Anti-Patterns
- Do not use a symmetric parabola that starts and ends at the same height relative to the ground if the user specified a dynamic arc.
- Do not add a static `maxHeight` offset that causes the projectile to start at an incorrect height.

## Triggers

- modify simulate projectile function
- dynamic parabolic arc unity
- arrow trajectory script
- projectile goes up longer distance shorter distance down
- unity projectile straight line minimum height
COMPATIBILITY & REFERENCES

Platform guidance

Imported from the listed AgentSkill.sh category. Complete supplied package files and notices are retained. Required external tools and credentials are not installed. No bundled code was executed during import. Individual agent task behavior has not been tested.