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Modern SRP post-processing on URP/HDRP VolumeProfiles — add/remove/inspect/tune Bloom, Depth Of Field, Tonemapping, Vignette, Color Adjustments. Not for legacy PPv2. Exact signatures via GET /skills/schema.
---
name: unity-postprocess
description: Configure modern SRP post-processing on URP/HDRP
---
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Setting up post-processing
- Adding effects to a VolumeProfile
- Tuning URP/HDRP scene look
- 搭建后处理、向 VolumeProfile 添加效果、调整 URP/HDRP 场景观感
# PostProcess Skills
Modern URP / HDRP post-processing skills built on top of the SRP Volume framework. For Volume container / profile CRUD (`volume_profile_create`, `volume_create`, etc.), use the `volume` module.
## Operating Mode
- Query skills (`postprocess_list_effects`, `postprocess_get_effect`) are `SkillMode.SemiAuto` — they run in all three modes without grant.
- Mutating skills (`postprocess_add_effect`, `postprocess_set_parameter`, `postprocess_set_bloom`, `postprocess_set_depth_of_field`, `postprocess_set_tonemapping`, `postprocess_set_vignette`, `postprocess_set_color_adjustments`) are `SkillMode.FullAuto` — under **Approval** they need user grant (grant triggers one server-side execute returning the result); under **Auto** / **Bypass** they execute directly.
- `postprocess_remove_effect` carries `SkillOperation.Delete` and is **auto-forbidden** in Approval / Auto modes (NeverInSemi). Only **Bypass** or the user-managed **Allowlist** can run it.
## SRP Package Stub
This module is compiled against `com.unity.render-pipelines.core` (`SRP_CORE`). When neither URP nor HDRP is installed (no SRP Core), **every** skill returns a stub `{ error: "Scriptable Render Pipeline Core package … is not installed." }` (`RenderPipelineSkillsCommon.NoSRP()`). The stub is a diagnostic payload, not a permission denial — it does **not** require grant and is **not** treated as NeverInSemi.
## Guardrails
**DO NOT**:
- Use this module for PPv2 / `com.unity.postprocessing`
- Use this module for general Volume container/profile management; use `volume`
**Runtime-first rules**:
- Always call `postprocess_list_effects` before assuming an effect exists on the active pipeline
- Use `postprocess_get_effect` or `volume_get_component` to inspect real parameter names before setting generic parameters
- Prefer the dedicated high-frequency skills (`postprocess_set_bloom`, `postprocess_set_depth_of_field`, etc.) over guessing generic parameter names
- Treat URP and HDRP parameter surfaces as similar-but-not-identical; do not reuse names blindly across pipelines
## Skills
### `postprocess_list_effects`
List modern SRP post-processing effects supported by the active pipeline.
### `postprocess_add_effect`
Add a post-processing effect override to a VolumeProfile.
### `postprocess_remove_effect`
Remove a post-processing effect override from a VolumeProfile.
### `postprocess_get_effect`
Inspect a post-processing effect override.
### `postprocess_set_parameter`
Set one parameter on a post-processing effect override.
### `postprocess_set_bloom`
Configure Bloom.
### `postprocess_set_depth_of_field`
Configure Depth Of Field.
### `postprocess_set_tonemapping`
Configure Tonemapping.
### `postprocess_set_vignette`
Configure Vignette.
### `postprocess_set_color_adjustments`
Configure Color Adjustments.
---
## Exact Signatures
Exact names, parameters, defaults, and returns are defined by `GET /skills/schema` or `unity_skills.get_skill_schema()`, not by this file.
---
name: unity-postprocess
description: Configure modern SRP post-processing on URP/HDRP
---
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Setting up post-processing
- Adding effects to a VolumeProfile
- Tuning URP/HDRP scene look
- 搭建后处理、向 VolumeProfile 添加效果、调整 URP/HDRP 场景观感
# PostProcess Skills
Modern URP / HDRP post-processing skills built on top of the SRP Volume framework. For Volume container / profile CRUD (`volume_profile_create`, `volume_create`, etc.), use the `volume` module.
## Operating Mode
- Query skills (`postprocess_list_effects`, `postprocess_get_effect`) are `SkillMode.SemiAuto` — they run in all three modes without grant.
- Mutating skills (`postprocess_add_effect`, `postprocess_set_parameter`, `postprocess_set_bloom`, `postprocess_set_depth_of_field`, `postprocess_set_tonemapping`, `postprocess_set_vignette`, `postprocess_set_color_adjustments`) are `SkillMode.FullAuto` — under **Approval** they need user grant (grant triggers one server-side execute returning the result); under **Auto** / **Bypass** they execute directly.
- `postprocess_remove_effect` carries `SkillOperation.Delete` and is **auto-forbidden** in Approval / Auto modes (NeverInSemi). Only **Bypass** or the user-managed **Allowlist** can run it.
## SRP Package Stub
This module is compiled against `com.unity.render-pipelines.core` (`SRP_CORE`). When neither URP nor HDRP is installed (no SRP Core), **every** skill returns a stub `{ error: "Scriptable Render Pipeline Core package … is not installed." }` (`RenderPipelineSkillsCommon.NoSRP()`). The stub is a diagnostic payload, not a permission denial — it does **not** require grant and is **not** treated as NeverInSemi.
## Guardrails
**DO NOT**:
- Use this module for PPv2 / `com.unity.postprocessing`
- Use this module for general Volume container/profile management; use `volume`
**Runtime-first rules**:
- Always call `postprocess_list_effects` before assuming an effect exists on the active pipeline
- Use `postprocess_get_effect` or `volume_get_component` to inspect real parameter names before setting generic parameters
- Prefer the dedicated high-frequency skills (`postprocess_set_bloom`, `postprocess_set_depth_of_field`, etc.) over guessing generic parameter names
- Treat URP and HDRP parameter surfaces as similar-but-not-identical; do not reuse names blindly across pipelines
## Skills
### `postprocess_list_effects`
List modern SRP post-processing effects supported by the active pipeline.
### `postprocess_add_effect`
Add a post-processing effect override to a VolumeProfile.
### `postprocess_remove_effect`
Remove a post-processing effect override from a VolumeProfile.
### `postprocess_get_effect`
Inspect a post-processing effect override.
### `postprocess_set_parameter`
Set one parameter on a post-processing effect override.
### `postprocess_set_bloom`
Configure Bloom.
### `postprocess_set_depth_of_field`
Configure Depth Of Field.
### `postprocess_set_tonemapping`
Configure Tonemapping.
### `postprocess_set_vignette`
Configure Vignette.
### `postprocess_set_color_adjustments`
Configure Color Adjustments.
---
## Exact Signatures
Exact names, parameters, defaults, and returns are defined by `GET /skills/schema` or `unity_skills.get_skill_schema()`, not by this file.
Imported from the listed AgentSkill.sh category. Complete supplied package files and notices are retained. Required external tools and credentials are not installed. No bundled code was executed during import. Individual agent task behavior has not been tested.