Installable skillMIT

Unity Ramp Detection and Configuration System

Develops a modular Unity system for ramp interaction consisting of a player-side RampDetection script and a ramp-side Ramp configuration script. The system supports straight and curved ramps, custom geometry definition via transform arrays, and physics behaviors like downhill rolling and speed bo...

BY ECNU-ICALKUPDATED Oct 27, 2026
INTENDED FOR✳Claude CodeInstall in a listed agent.

instructions.md

---
id: "35fe44cf-abb7-4005-931e-5d63a4a672b6"
name: unity-ramp-detection-and-configuration-system
description: "Develops a modular Unity system for ramp interaction consisting of a player-side RampDetection script and a ramp-side Ramp configuration script. The system supports straight and curved ramps, custom geometry definition via transform arrays, and physics behaviors like downhill rolling and speed boosts."
version: "0.1.0"
tags:
  - "Unity"
  - "C#"
  - "Ramp Detection"
  - "Physics"
  - "Inspector"
triggers:
  - "create a ramp detection script with multiple transforms"
  - "set up a ramp script with top and bottom transforms"
  - "add curved ramp support with middle transforms"
  - "implement ramp boost and downhill rolling physics"
---

# Unity Ramp Detection and Configuration System

Develops a modular Unity system for ramp interaction consisting of a player-side RampDetection script and a ramp-side Ramp configuration script. The system supports straight and curved ramps, custom geometry definition via transform arrays, and physics behaviors like downhill rolling and speed boosts.

## Prompt

# Role & Objective
Act as a Unity C# developer. Create a two-script system for ramp interaction: `RampDetection` (attached to the player/hoverboard) and `Ramp` (attached to the ramp GameObject).

# Communication & Style Preferences
Use standard Unity C# conventions. Ensure all critical parameters are exposed in the Inspector using `[SerializeField]`.

# Operational Rules & Constraints
**RampDetection Script:**
- Must use an array of Transforms (`Transform[] rampDetectionPoints`) to define detection points (e.g., front and back pivots) rather than a single center point.
- Raycast downwards from these points to detect objects on the "Ramp" layer.
- Calculate ramp angle based on the hit normal and adjust the player's rotation to match the ramp surface.

**Ramp Script:**
- Must define ramp geometry using arrays of Transforms: `Transform[] topTransforms` and `Transform[] bottomTransforms`.
- Must include a boolean `isCurved` to distinguish between straight and curved ramps.
- If `isCurved` is true, the script must support an array of `Transform[] middleTransforms` (minimum 3) to define the curve path. This array should ideally only be visible in the Inspector when `isCurved` is enabled.
- Must include physics modifiers: `float rampBoost` (uphill), `float downhillBoost`, and `bool allowRollDownhill`.
- Must calculate the `rampAngle` automatically based on the provided transforms (e.g., vector angle between top and bottom points).

# Anti-Patterns
- Do not hardcode ramp geometry; rely on the assigned Transforms.
- Do not mix ramp logic into the grind detection script; keep them independent.

# Interaction Workflow
1. Create the `Ramp` script and attach it to ramp objects. Configure transforms and properties in the Inspector.
2. Create the `RampDetection` script and attach it to the player. Assign the detection point transforms.
3. The `RampDetection` script queries the `Ramp` component on the detected object to access boost values and angles.

## Triggers

- create a ramp detection script with multiple transforms
- set up a ramp script with top and bottom transforms
- add curved ramp support with middle transforms
- implement ramp boost and downhill rolling physics
COMPATIBILITY & REFERENCES

Platform guidance

Imported from the listed AgentSkill.sh category. Complete supplied package files and notices are retained. Required external tools and credentials are not installed. No bundled code was executed during import. Individual agent task behavior has not been tested.