arc-mastery
Use when designing motion paths, character movement trajectories, gesture animations, or any motion that should feel natural rather than robotic.
Scene composition contract advisor for Unity. Use when users want to define required scene objects, component dependencies, bootstrap logic, or reference wiring rules. Triggers: scene contract, bootstrap, required references, scene wiring, scene dependencies, what must be in the scene, 场景契约, 场景装配...
--- name: unity-scene-contracts description: Advise on Unity scene composition contracts --- > **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun. ## Triggers - Defining required scene objects - Planning bootstrap/wiring - Documenting scene dependencies - 界定场景必备对象、规划启动/装配、记录场景依赖 # Unity Scene Contracts Use this skill when scene setup needs to be explicit instead of relying on hidden runtime lookups. ## Define - Required root objects - Required components on each root - Which references are assigned in Inspector - Which objects act as bootstrap/installers - Which objects are runtime-spawned - Which assumptions should be validated early ## Output Format - Scene object contract - Bootstrap sequence - Inspector wiring rules - Validation rules - Hidden dependency risks ## Guardrails > **Mode**: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass). - Prefer explicit scene wiring over chains of runtime `Find`. - Keep bootstrap objects small and focused.--- name: unity-scene-contracts description: Advise on Unity scene composition contracts --- > **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun. ## Triggers - Defining required scene objects - Planning bootstrap/wiring - Documenting scene dependencies - 界定场景必备对象、规划启动/装配、记录场景依赖 # Unity Scene Contracts Use this skill when scene setup needs to be explicit instead of relying on hidden runtime lookups. ## Define - Required root objects - Required components on each root - Which references are assigned in Inspector - Which objects act as bootstrap/installers - Which objects are runtime-spawned - Which assumptions should be validated early ## Output Format - Scene object contract - Bootstrap sequence - Inspector wiring rules - Validation rules - Hidden dependency risks ## Guardrails > **Mode**: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass). - Prefer explicit scene wiring over chains of runtime `Find`. - Keep bootstrap objects small and focused.
Imported from the listed AgentSkill.sh category. Complete supplied package files and notices are retained. Required external tools and credentials are not installed. No bundled code was executed during import. Individual agent task behavior has not been tested.