Installable skillMIT

Unity Shader Graph Skill

Unity Shader Graph skill for visual shader authoring, custom nodes, and material effects.

BY a5c-aiUPDATED Oct 27, 2026
INTENDED FOR✳Claude Code>_Codex◈OpenClaw↗Cursor◎ChatGPT✦GeminiInstall in a listed agent.

instructions.md

---
name: unity-shader-graph
description: Unity Shader Graph skill for visual shader authoring, custom nodes, and material effects.
allowed-tools: Read, Grep, Write, Bash, Edit, Glob, WebFetch
graph:
  domains: [domain:gaming]
  specializations: [specialization:game-development]
  skillAreas: [skill-area:shader-programming, skill-area:game-engines]
  roles: [role:game-developer]
---

# Unity Shader Graph Skill

Visual shader development using Unity Shader Graph.

## Overview

This skill provides capabilities for creating shaders visually using Unity's Shader Graph, enabling artists and developers to build complex materials without writing code.

## Capabilities

### Visual Authoring
- Create shader graphs for URP/HDRP
- Connect nodes for material logic
- Preview effects in real-time
- Handle shader variants

### Effect Types
- Surface shaders (Lit, Unlit)
- Vertex displacement
- UV manipulation
- Procedural textures

### Custom Development
- Create custom nodes
- Build subgraphs
- Implement shader keywords
- Handle multi-pass rendering

### Material System
- Generate materials from graphs
- Expose material properties
- Handle texture sampling
- Implement triplanar mapping

## Prerequisites

- Unity 2021.3+
- Shader Graph package
- URP or HDRP project

## Usage Patterns

### Common Node Patterns

```
Dissolve Effect:
Noise → Step → Alpha Clip Threshold → Alpha

Rim Lighting:
Fresnel Effect → Multiply → Add Emission

Scrolling UV:
Time → Multiply → Add UV → Sample Texture

Vertex Animation:
Noise → Position Offset → Position
```

### Custom Function Node

```hlsl
// Custom HLSL function for Shader Graph
void MyCustomFunction_float(float3 In, out float3 Out)
{
    Out = In * 2.0;
}
```

## Best Practices

1. Use subgraphs for reusable patterns
2. Minimize texture samples
3. Use shader keywords for variants
4. Profile on target platforms
5. Document exposed properties

## References

- [Shader Graph Documentation](https://docs.unity3d.com/Packages/com.unity.shadergraph@latest)
COMPATIBILITY & REFERENCES

Platform guidance

Imported from the listed AgentSkill.sh category. Complete supplied package files and notices are retained. Required external tools and credentials are not installed. No bundled code was executed during import. Individual agent task behavior has not been tested.