Installable skillMIT

Volume Skills

SRP Volume framework — create/load VolumeProfile assets, create global/local Volume GameObjects, add/remove/inspect VolumeComponent overrides, set parameters. For effect helpers use postprocess. Exact signatures via GET /skills/schema.

BY Besty0728UPDATED Oct 27, 2026
INTENDED FOR✳Claude Code>_Codex◈OpenClaw↗CursorInstall in a listed agent.

instructions.md

---
name: unity-volume
description: Work with the SRP Volume framework
---

> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

## Triggers
- Setting up volumes
- Creating or loading a VolumeProfile
- Adding global/local volumes
- 搭建 Volume、创建或加载 VolumeProfile、向场景添加全局/局部 Volume

# Volume Skills

Shared SRP Volume framework skills for Unity 2022.3+ — works in URP and HDRP via SRP Core.

## Operating Mode

- Query skills (`volume_list_component_types`, `volume_get_component`) are `SkillMode.SemiAuto` — they run in all three modes without grant.
- Mutating skills (`volume_profile_create`, `volume_create`, `volume_set_profile`, `volume_add_component`, `volume_set_parameter`, `volume_set_parameter_batch`) are `SkillMode.FullAuto` — under **Approval** they need user grant (grant triggers one server-side execute returning the result); under **Auto** / **Bypass** they execute directly.
- `volume_remove_component` carries `SkillOperation.Delete` and is **auto-forbidden** in Approval / Auto modes (NeverInSemi). Only **Bypass** or the user-managed **Allowlist** can run it.

## SRP Package Stub

This module is compiled against `com.unity.render-pipelines.core` (`SRP_CORE`). When neither URP nor HDRP is installed (no SRP Core), **every** skill returns a stub `{ error: "Scriptable Render Pipeline Core package … is not installed." }` (`RenderPipelineSkillsCommon.NoSRP()`). The stub is a diagnostic payload, not a permission denial — it does **not** require grant and is **not** treated as NeverInSemi. Inspect `project_get_render_pipeline` first when you see this error.

## Guardrails

**Routing**:
- For Volume container/profile CRUD: use this module
- For high-level modern post-processing effects like Bloom/DOF/Tonemapping: prefer `postprocess`

**Runtime-first rules**:
- Always call `volume_list_component_types` before assuming a component type exists on the active pipeline
- Use `volume_get_component` after add/create to inspect the actual parameter names before writing values
- Prefer exact parameter names returned by the live component data instead of guessing from memory
- `volume_set_parameter_batch` expects `items` to be a JSON array string

## Skills

### `volume_profile_create`
Create a VolumeProfile asset.

### `volume_create`
Create a global or local Volume GameObject.

### `volume_set_profile`
Assign or replace the profile on an existing Volume.

### `volume_list_component_types`
List explicit supported VolumeComponent types for the active SRP pipeline.

### `volume_add_component`
Add a VolumeComponent override to a VolumeProfile.

### `volume_remove_component`
Remove a VolumeComponent override from a VolumeProfile.

### `volume_get_component`
Inspect a VolumeComponent override and its parameters.

### `volume_set_parameter`
Set one override parameter on a VolumeComponent.

### `volume_set_parameter_batch`
Set multiple override parameters on one VolumeComponent.

---
## Exact Signatures

Exact names, parameters, defaults, and returns are defined by `GET /skills/schema` or `unity_skills.get_skill_schema()`, not by this file.
COMPATIBILITY & REFERENCES

Platform guidance

Imported from the listed AgentSkill.sh category. Complete supplied package files and notices are retained. Required external tools and credentials are not installed. No bundled code was executed during import. Individual agent task behavior has not been tested.