Installable skillMIT

Unreal Control Rig Skill

Unreal Engine Control Rig skill for procedural animation, IK chains, and runtime rig modifications.

BY a5c-aiUPDATED Oct 27, 2026
INTENDED FOR✳Claude Code>_Codex↗Cursor◎ChatGPTInstall in a listed agent.

instructions.md

---
name: unreal-control-rig
description: Unreal Engine Control Rig skill for procedural animation, IK chains, and runtime rig modifications.
allowed-tools: Read, Grep, Write, Bash, Edit, Glob, WebFetch
graph:
  domains: [domain:gaming]
  specializations: [specialization:game-development]
  skillAreas: [skill-area:animation-transitions, skill-area:game-engines]
  roles: [role:game-developer]
---

# Unreal Control Rig Skill

Control Rig for procedural animation in Unreal Engine.

## Overview

This skill provides capabilities for implementing procedural animation using Unreal's Control Rig system.

## Capabilities

### Rig Development
- Create Control Rig blueprints
- Implement IK solvers
- Configure FK chains
- Handle rig hierarchies

### Procedural Animation
- Implement look-at systems
- Create foot IK
- Handle hand IK
- Manage aim offsets

### Runtime Modifications
- Modify bones at runtime
- Blend rig outputs
- Handle animation layers
- Manage rig performance

### Integration
- Connect with Animation BP
- Handle anim graph nodes
- Integrate with gameplay
- Support retargeting

## Prerequisites

- Unreal Engine 5.0+
- Control Rig plugin enabled

## Usage Patterns

### Foot IK Setup

```
1. Create Control Rig asset
2. Add foot controls
3. Implement two-bone IK
4. Handle ground detection
5. Apply in Animation BP
```

### Animation Blueprint Integration

```
Animation Graph:
Linked Anim Layers -> Control Rig Node -> Output Pose
```

## Best Practices

1. Use rig for runtime adjustments
2. Profile rig complexity
3. Test with LOD
4. Handle edge cases
5. Document rig setup

## References

- [Control Rig Documentation](https://docs.unrealengine.com/5.0/en-US/control-rig-in-unreal-engine/)
COMPATIBILITY & REFERENCES

Platform guidance

Imported from the listed AgentSkill.sh category. Complete supplied package files and notices are retained. Required external tools and credentials are not installed. No bundled code was executed during import. Individual agent task behavior has not been tested.