Bevy ECS Expert
Master Bevy's Entity Component System (ECS) in Rust, covering Systems, Queries, Resources, and parallel scheduling.
Unreal Engine Lumen skill for global illumination, reflections, and dynamic lighting.
--- name: unreal-lumen description: Unreal Engine Lumen skill for global illumination, reflections, and dynamic lighting. allowed-tools: Read, Grep, Write, Bash, Edit, Glob, WebFetch graph: domains: [domain:gaming] specializations: [specialization:game-development] skillAreas: [skill-area:graphics-rendering, skill-area:game-engines] roles: [role:game-developer] --- # Unreal Lumen Skill Lumen global illumination and reflections for Unreal Engine. ## Overview This skill provides capabilities for implementing Lumen dynamic global illumination and reflections in Unreal Engine. ## Capabilities ### Global Illumination - Configure Lumen GI settings - Handle final gather - Manage infinite bounces - Optimize trace settings ### Reflections - Configure reflection method - Handle screen traces - Manage reflection captures - Optimize quality settings ### Integration - Combine with Nanite - Handle emissive materials - Manage sky light - Configure exposure ### Performance - Hardware ray tracing option - Software ray tracing fallback - Scene complexity handling - Platform scalability ## Prerequisites - Unreal Engine 5.0+ - Modern GPU (RTX for HW RT) ## Usage Patterns ### Project Settings ``` Lumen Global Illumination: - Enable in Project Settings - Configure final gather quality - Set trace distance - Configure scene detail ``` ### Post Process Volume ``` 1. Add Post Process Volume 2. Enable Infinite Extent 3. Configure Lumen settings 4. Adjust quality per area ``` ## Best Practices 1. Use emissive for small lights 2. Keep scenes well-lit 3. Avoid very dark areas 4. Profile with Lumen visualizations 5. Test SW and HW ray tracing ## References - [Lumen Documentation](https://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/)--- name: unreal-lumen description: Unreal Engine Lumen skill for global illumination, reflections, and dynamic lighting. allowed-tools: Read, Grep, Write, Bash, Edit, Glob, WebFetch graph: domains: [domain:gaming] specializations: [specialization:game-development] skillAreas: [skill-area:graphics-rendering, skill-area:game-engines] roles: [role:game-developer] --- # Unreal Lumen Skill Lumen global illumination and reflections for Unreal Engine. ## Overview This skill provides capabilities for implementing Lumen dynamic global illumination and reflections in Unreal Engine. ## Capabilities ### Global Illumination - Configure Lumen GI settings - Handle final gather - Manage infinite bounces - Optimize trace settings ### Reflections - Configure reflection method - Handle screen traces - Manage reflection captures - Optimize quality settings ### Integration - Combine with Nanite - Handle emissive materials - Manage sky light - Configure exposure ### Performance - Hardware ray tracing option - Software ray tracing fallback - Scene complexity handling - Platform scalability ## Prerequisites - Unreal Engine 5.0+ - Modern GPU (RTX for HW RT) ## Usage Patterns ### Project Settings ``` Lumen Global Illumination: - Enable in Project Settings - Configure final gather quality - Set trace distance - Configure scene detail ``` ### Post Process Volume ``` 1. Add Post Process Volume 2. Enable Infinite Extent 3. Configure Lumen settings 4. Adjust quality per area ``` ## Best Practices 1. Use emissive for small lights 2. Keep scenes well-lit 3. Avoid very dark areas 4. Profile with Lumen visualizations 5. Test SW and HW ray tracing ## References - [Lumen Documentation](https://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/)
Imported from the listed AgentSkill.sh category. Complete supplied package files and notices are retained. Required external tools and credentials are not installed. No bundled code was executed during import. Individual agent task behavior has not been tested.