PromptDesign & UX
Review UI copy across interaction states
Improve labels and messages while preserving the actual behavior and available recovery paths.
✳Claude
MIT · FreeView prompt
Design user flows and navigation structure following proven UX patterns
--- name: ux-flow description: Design user flows and navigation structure following proven UX patterns risk: critical source: https://github.com/bitjaru/styleseed/tree/main/engine/.claude/skills/ss-flow source_repo: bitjaru/styleseed source_type: community date_added: 2026-07-01 license: MIT license_source: https://github.com/bitjaru/styleseed/blob/main/LICENSE --- # UX Flow Designer ## When to Use Use this skill when you need design user flows and navigation structure following proven UX patterns. ## When NOT to use - For implementing a single page → use `/ss-page` after the flow is settled - For copy on each step → use `/ss-copy` after the structure is settled - For information architecture of an entire product — narrow scope to one flow first - For high-fidelity mockups — this produces a flow map, not pixel-perfect designs Design a user flow: **$0** Description: $ARGUMENTS ## Instructions 1. Read the design system reference: - `CLAUDE.md` for component inventory - `DESIGN-LANGUAGE.md` for layout patterns (sections 13-14, 19-20) - `components/patterns/` for available building blocks 2. Apply these UX principles: ### Information Architecture - **Progressive Disclosure**: Show only what's needed at each step. Hide complexity behind logical drill-downs. - **Miller's Law**: Chunk information into groups of 5-9 items maximum. - **Hick's Law**: Minimize choices per screen. Fewer options = faster decisions. ### Navigation Patterns - **Hub & Spoke**: Dashboard → detail pages → back to dashboard (default for mobile apps) - **Linear Flow**: Step 1 → Step 2 → Step 3 (for forms, onboarding, checkout) - **Tab Navigation**: 3-5 top-level sections via BottomNav ### Screen Flow Rules - Every flow must have a **clear entry point** and **clear exit point** - Maximum **3 taps** to reach any key feature from the home screen - Back navigation must always be available (except root screens) - Error states must provide **recovery paths** (retry, go back, contact support) - Loading states must use skeleton screens (never spinners in cards) ### Page Composition (from DESIGN-LANGUAGE.md) - Follow the **Information Pyramid**: Hero → KPI Grid → Details → Lists - Each screen should answer ONE primary question - Above the fold: the most important metric or action - Use the 4 section types: Full Card (A), Grid (B), Carousel (C), Hero (D) 3. Output format: - **Flow diagram** in ASCII showing screen connections - **Screen inventory** listing each screen's purpose and key components - **Edge cases** (empty states, errors, loading) for each screen - **Scaffolded pages** using `PageShell`, `TopBar`, `BottomNav` patterns 4. Generate the actual page files using `/ss-page` conventions. ## Example **User request:** > Design user flows and navigation structure following proven UX patterns. ## Limitations - Use this skill only when the task clearly matches its upstream source and local project context. - Verify commands, generated code, dependencies, credentials, and external service behavior before applying changes. - Do not treat examples as a substitute for environment-specific tests, security review, or user approval for destructive or costly actions. ## Execution boundaries This guide targets an existing StyleSeed project. The listed project paths, components, tokens and /ss-* commands are not bundled in this single-file entrypoint. Discover the actual project root and verify those prerequisites before edits; report absent resources instead of inventing them. Use host-supported invocation and existing project conventions. Layout numbers are design-system choices, not universal usability guarantees. Test keyboard access, responsive overflow and reduced motion on the actual interface.--- name: ux-flow description: Design user flows and navigation structure following proven UX patterns risk: critical source: https://github.com/bitjaru/styleseed/tree/main/engine/.claude/skills/ss-flow source_repo: bitjaru/styleseed source_type: community date_added: 2026-07-01 license: MIT license_source: https://github.com/bitjaru/styleseed/blob/main/LICENSE --- # UX Flow Designer ## When to Use Use this skill when you need design user flows and navigation structure following proven UX patterns. ## When NOT to use - For implementing a single page → use `/ss-page` after the flow is settled - For copy on each step → use `/ss-copy` after the structure is settled - For information architecture of an entire product — narrow scope to one flow first - For high-fidelity mockups — this produces a flow map, not pixel-perfect designs Design a user flow: **$0** Description: $ARGUMENTS ## Instructions 1. Read the design system reference: - `CLAUDE.md` for component inventory - `DESIGN-LANGUAGE.md` for layout patterns (sections 13-14, 19-20) - `components/patterns/` for available building blocks 2. Apply these UX principles: ### Information Architecture - **Progressive Disclosure**: Show only what's needed at each step. Hide complexity behind logical drill-downs. - **Miller's Law**: Chunk information into groups of 5-9 items maximum. - **Hick's Law**: Minimize choices per screen. Fewer options = faster decisions. ### Navigation Patterns - **Hub & Spoke**: Dashboard → detail pages → back to dashboard (default for mobile apps) - **Linear Flow**: Step 1 → Step 2 → Step 3 (for forms, onboarding, checkout) - **Tab Navigation**: 3-5 top-level sections via BottomNav ### Screen Flow Rules - Every flow must have a **clear entry point** and **clear exit point** - Maximum **3 taps** to reach any key feature from the home screen - Back navigation must always be available (except root screens) - Error states must provide **recovery paths** (retry, go back, contact support) - Loading states must use skeleton screens (never spinners in cards) ### Page Composition (from DESIGN-LANGUAGE.md) - Follow the **Information Pyramid**: Hero → KPI Grid → Details → Lists - Each screen should answer ONE primary question - Above the fold: the most important metric or action - Use the 4 section types: Full Card (A), Grid (B), Carousel (C), Hero (D) 3. Output format: - **Flow diagram** in ASCII showing screen connections - **Screen inventory** listing each screen's purpose and key components - **Edge cases** (empty states, errors, loading) for each screen - **Scaffolded pages** using `PageShell`, `TopBar`, `BottomNav` patterns 4. Generate the actual page files using `/ss-page` conventions. ## Example **User request:** > Design user flows and navigation structure following proven UX patterns. ## Limitations - Use this skill only when the task clearly matches its upstream source and local project context. - Verify commands, generated code, dependencies, credentials, and external service behavior before applying changes. - Do not treat examples as a substitute for environment-specific tests, security review, or user approval for destructive or costly actions. ## Execution boundaries This guide targets an existing StyleSeed project. The listed project paths, components, tokens and /ss-* commands are not bundled in this single-file entrypoint. Discover the actual project root and verify those prerequisites before edits; report absent resources instead of inventing them. Use host-supported invocation and existing project conventions. Layout numbers are design-system choices, not universal usability guarantees. Test keyboard access, responsive overflow and reduced motion on the actual interface.
Imported SKILL.md format for Claude Code, Codex and Cursor. Review the complete instructions and required tools before use. Package integrity checked; individual agent behavior has not been tested.