PromptDesign & UX
Review UI copy across interaction states
Improve labels and messages while preserving the actual behavior and available recovery paths.
✳Claude
MIT · FreeView prompt
Design settings, locations, props, costumes, and production elements for film/TV with visual consistency
--- name: world-building id: SK-FTV-008 version: 1.0.0 description: Design settings, locations, props, costumes, and production elements for film/TV with visual consistency specialization: film-tv-production graph: domains: [domain:arts-culture] skillAreas: [skill-area:visual-design, skill-area:interaction-design, skill-area:content-strategy] roles: [role:creative-director, role:product-designer] --- # World Building Skill ## Purpose Create immersive, consistent worlds that support storytelling through production design. Every visual element—locations, props, costumes—should reinforce theme, character, and narrative while maintaining internal consistency. ## World Parameters ### Establishing the Rules | Parameter | Questions to Define | |-----------|---------------------| | Time Period | When does this take place? | | Geography | Where in the world? | | Technology | What's possible? | | Society | How is it organized? | | Economy | How do people live? | | Culture | What do people believe? | | Rules | What's possible/impossible? | ### World Building Layers ``` MACRO WORLD ├── Geography (continents, nations, cities) ├── History (what came before) ├── Politics (power structures) ├── Economy (how things work) └── Culture (beliefs, customs) MICRO WORLD ├── Neighborhoods (local areas) ├── Buildings (structures characters use) ├── Interiors (rooms and spaces) ├── Props (objects characters touch) └── Details (texture and specificity) ``` ## Location Design ### Location Profile Template ```markdown ## [LOCATION NAME] ### Basic Info - **Type:** INT/EXT - **Category:** [Home, workplace, public, etc.] - **Story Function:** [What happens here] - **Scenes:** [Scene numbers] ### Physical Description - **Size/Scale:** - **Architecture:** - **Layout:** - **Key Features:** - **Entry/Exit Points:** ### Atmosphere - **Lighting:** - **Color Palette:** - **Textures:** - **Sound Environment:** - **Mood:** ### Production Notes - **Set vs. Location:** - **Special Requirements:** - **VFX Needs:** - **Time Variations:** ### AI Image Prompt [Detailed prompt for visualization] ``` ### Location Types | Type | Considerations | |------|----------------| | Public Spaces | Crowds, geography, time of day | | Domestic | Character expression, lived-in feel | | Workplace | Function, hierarchy, activity | | Transit | Movement, transition, anonymity | | Nature | Weather, scale, accessibility | ## Production Design Elements ### Props **Hero Props** (story-critical): ```markdown - Name and description - Story significance - Detailed specifications - Handling characters - Visual prompts ``` **Action Props** (character-used): ```markdown - Category (weapon, tool, device) - Function - Period accuracy - Scene appearances ``` **Set Dressing** (environmental): ```markdown - Location-specific lists - Period/style appropriate - Storytelling elements - Background texture ``` ### Costume Design **Character Wardrobe Approach:** ```markdown ## [CHARACTER] Costume Concept ### Overall Direction - Style influences - Color palette - Silhouette - Character expression ### Signature Look - Key pieces - Accessories - Styling notes - Visual prompt ### Wardrobe Arc - How costume evolves - Key changes - Story meaning ``` ### Color Palette **World Color Strategy:** ``` Primary: [Dominant colors] Secondary: [Accent colors] Accent: [Highlight/contrast] Avoid: [Colors to exclude] Character Color Coding: - Protagonist: [Colors] - Antagonist: [Colors] - Support: [Colors] ``` ## Visual Consistency ### Style Guide Elements ```markdown ## Visual Style Guide ### Overall Aesthetic [Description of visual approach] ### Architecture - Period: [Historical reference] - Style: [Modern, Victorian, Art Deco, etc.] - Materials: [Wood, steel, concrete, etc.] ### Texture Palette - Surfaces: [Rough, smooth, worn, etc.] - Materials: [Fabric, metal, glass, etc.] - Wear level: [Pristine, lived-in, decayed] ### Color Temperature - Warm/Cool bias - Saturation level - Contrast approach ### Visual References - Films: [Reference movies] - Art: [Artists, periods] - Photography: [Styles, photographers] ``` ## Environment Categories ### Urban ``` Street level, building facades, interiors, public transit, parks, nightlife, commercial ``` ### Suburban ``` Residential, yards, schools, strip malls, community spaces, domestic interiors ``` ### Rural ``` Open land, farms, small towns, nature, isolation, simplicity, work spaces ``` ### Fantasy/Sci-Fi ``` Imagined architecture, impossible spaces, future/past technology, altered physics ``` ## VFX Planning ### VFX Categories | Type | Examples | |------|----------| | Invisible | Wire removal, set extension | | Environment | CG locations, weather | | Creature | Digital characters, animals | | Action | Explosions, destruction | | Enhancement | Color, atmosphere | ### VFX Shot Template ```markdown ## VFX Shot [ID] - **Scene:** [Number] - **Description:** [What's the effect] - **Category:** [Invisible/Environment/Creature/Action] - **Complexity:** [Simple/Moderate/Complex/Hero] - **Approach:** [How to achieve] - **Plate Requirements:** [What to shoot] - **AI Video Prompt:** [For generation] ``` ## World Bible Structure ```markdown # [PROJECT] World Bible ## Overview - Time period - Geographic scope - World rules ## Visual Approach - Color palette - Texture palette - Style references ## Locations ### [Location 1] [Full profile] ## Production Design ### Props [Master list] ### Costumes [Character wardrobe guides] ## VFX Requirements [Breakdown] ## Reference Gallery [Image prompts and descriptions] ``` ## Quality Checklist - [ ] World rules are consistent - [ ] Locations serve story - [ ] Props are period-appropriate - [ ] Costumes express character - [ ] Color palette is cohesive - [ ] VFX are identified - [ ] Production is feasible - [ ] Visual references clear--- name: world-building id: SK-FTV-008 version: 1.0.0 description: Design settings, locations, props, costumes, and production elements for film/TV with visual consistency specialization: film-tv-production graph: domains: [domain:arts-culture] skillAreas: [skill-area:visual-design, skill-area:interaction-design, skill-area:content-strategy] roles: [role:creative-director, role:product-designer] --- # World Building Skill ## Purpose Create immersive, consistent worlds that support storytelling through production design. Every visual element—locations, props, costumes—should reinforce theme, character, and narrative while maintaining internal consistency. ## World Parameters ### Establishing the Rules | Parameter | Questions to Define | |-----------|---------------------| | Time Period | When does this take place? | | Geography | Where in the world? | | Technology | What's possible? | | Society | How is it organized? | | Economy | How do people live? | | Culture | What do people believe? | | Rules | What's possible/impossible? | ### World Building Layers ``` MACRO WORLD ├── Geography (continents, nations, cities) ├── History (what came before) ├── Politics (power structures) ├── Economy (how things work) └── Culture (beliefs, customs) MICRO WORLD ├── Neighborhoods (local areas) ├── Buildings (structures characters use) ├── Interiors (rooms and spaces) ├── Props (objects characters touch) └── Details (texture and specificity) ``` ## Location Design ### Location Profile Template ```markdown ## [LOCATION NAME] ### Basic Info - **Type:** INT/EXT - **Category:** [Home, workplace, public, etc.] - **Story Function:** [What happens here] - **Scenes:** [Scene numbers] ### Physical Description - **Size/Scale:** - **Architecture:** - **Layout:** - **Key Features:** - **Entry/Exit Points:** ### Atmosphere - **Lighting:** - **Color Palette:** - **Textures:** - **Sound Environment:** - **Mood:** ### Production Notes - **Set vs. Location:** - **Special Requirements:** - **VFX Needs:** - **Time Variations:** ### AI Image Prompt [Detailed prompt for visualization] ``` ### Location Types | Type | Considerations | |------|----------------| | Public Spaces | Crowds, geography, time of day | | Domestic | Character expression, lived-in feel | | Workplace | Function, hierarchy, activity | | Transit | Movement, transition, anonymity | | Nature | Weather, scale, accessibility | ## Production Design Elements ### Props **Hero Props** (story-critical): ```markdown - Name and description - Story significance - Detailed specifications - Handling characters - Visual prompts ``` **Action Props** (character-used): ```markdown - Category (weapon, tool, device) - Function - Period accuracy - Scene appearances ``` **Set Dressing** (environmental): ```markdown - Location-specific lists - Period/style appropriate - Storytelling elements - Background texture ``` ### Costume Design **Character Wardrobe Approach:** ```markdown ## [CHARACTER] Costume Concept ### Overall Direction - Style influences - Color palette - Silhouette - Character expression ### Signature Look - Key pieces - Accessories - Styling notes - Visual prompt ### Wardrobe Arc - How costume evolves - Key changes - Story meaning ``` ### Color Palette **World Color Strategy:** ``` Primary: [Dominant colors] Secondary: [Accent colors] Accent: [Highlight/contrast] Avoid: [Colors to exclude] Character Color Coding: - Protagonist: [Colors] - Antagonist: [Colors] - Support: [Colors] ``` ## Visual Consistency ### Style Guide Elements ```markdown ## Visual Style Guide ### Overall Aesthetic [Description of visual approach] ### Architecture - Period: [Historical reference] - Style: [Modern, Victorian, Art Deco, etc.] - Materials: [Wood, steel, concrete, etc.] ### Texture Palette - Surfaces: [Rough, smooth, worn, etc.] - Materials: [Fabric, metal, glass, etc.] - Wear level: [Pristine, lived-in, decayed] ### Color Temperature - Warm/Cool bias - Saturation level - Contrast approach ### Visual References - Films: [Reference movies] - Art: [Artists, periods] - Photography: [Styles, photographers] ``` ## Environment Categories ### Urban ``` Street level, building facades, interiors, public transit, parks, nightlife, commercial ``` ### Suburban ``` Residential, yards, schools, strip malls, community spaces, domestic interiors ``` ### Rural ``` Open land, farms, small towns, nature, isolation, simplicity, work spaces ``` ### Fantasy/Sci-Fi ``` Imagined architecture, impossible spaces, future/past technology, altered physics ``` ## VFX Planning ### VFX Categories | Type | Examples | |------|----------| | Invisible | Wire removal, set extension | | Environment | CG locations, weather | | Creature | Digital characters, animals | | Action | Explosions, destruction | | Enhancement | Color, atmosphere | ### VFX Shot Template ```markdown ## VFX Shot [ID] - **Scene:** [Number] - **Description:** [What's the effect] - **Category:** [Invisible/Environment/Creature/Action] - **Complexity:** [Simple/Moderate/Complex/Hero] - **Approach:** [How to achieve] - **Plate Requirements:** [What to shoot] - **AI Video Prompt:** [For generation] ``` ## World Bible Structure ```markdown # [PROJECT] World Bible ## Overview - Time period - Geographic scope - World rules ## Visual Approach - Color palette - Texture palette - Style references ## Locations ### [Location 1] [Full profile] ## Production Design ### Props [Master list] ### Costumes [Character wardrobe guides] ## VFX Requirements [Breakdown] ## Reference Gallery [Image prompts and descriptions] ``` ## Quality Checklist - [ ] World rules are consistent - [ ] Locations serve story - [ ] Props are period-appropriate - [ ] Costumes express character - [ ] Color palette is cohesive - [ ] VFX are identified - [ ] Production is feasible - [ ] Visual references clear
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