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Define a measurable performance question with workload, baseline, and comparison rules.
Package a bounded objective, authorized sources, deliverable, and verification for another agent.
Turn notes into traceable actions while separating explicit commitments from inferred suggestions.
Summarize completed work, blockers, and next decisions from a bounded evidence set.
Go from a fuzzy idea to a practical build plan with milestones and clear acceptance criteria.
Give a design project a clear purpose, audience, scope, and way to judge the result.
Turn an ambitious project into a small, testable build plan.
Master expert in product design for complex systems with 10+ years of experience in data-driven systems, operational dashboards, and enterprise SaaS. Integrates six comprehensive areas - UX analysis, UI design, microcopy, user research & flows, personas & journeys, and WCAG accessibility - into o...
Help users conduct effective hiring interviews. Use when someone is designing an interview loop, crafting interview questions, evaluating candidates in real-time, or building a structured interview process.
Help users make better hiring decisions. Use when someone is evaluating job candidates, making hiring decisions, conducting reference checks, reviewing work samples or take-homes, calibrating their hiring bar, or deciding between finalists.
Creates personalized learning paths for technologies, frameworks, or concepts. Use for user-interactive session only for onboarding new technologies, hackathon skill-building, or personal development planning. Not for use in automated development or investigation. Sequences resources (docs, tutor...
Help users get promoted at work. Use when someone is preparing for a promotion conversation, building their case for advancement, trying to understand what's blocking their promotion, or figuring out how to get to the next level in their career.
Help users develop and coach product managers. Use when someone is managing PMs, creating development plans, running performance reviews, or trying to level up their PM team's capabilities.
Extracts reusable patterns from sessions. Use at session end to capture debugging insights and project-specific knowledge.
Generates sequences of high-leverage tasks that increase understanding and improve the code. Use when: - "what should I work on next?" - suggests prioritized tasks - "create a plan for this repo" - generates a curriculum - "what's the roadmap?" - shows curriculum overview - "help me onboard to th...
System administrator reviewer representing IT staff at hydromet services in Central Asia, Nepal, Caucasus, and Switzerland. Use when: (1) writing or updating deployment/maintenance documentation, (2) reviewing deployment procedures and scripts, (3) making changes that affect server operations, (4...
Guides comprehensive application migration projects including legacy system modernization, cloud migration, technology stack upgrades, database migration, and architecture transformation. Covers assessment, planning, migration strategies (strangler fig, big bang, phased), risk management, data mi...
Generate comprehensive design briefs for design projects. Use this skill when designers ask to "create a design brief", "structure a design project", "define design requirements", or need help planning design work.
Structured skill for conducting engineering trade studies and concept selection
Help users understand and build design engineering capabilities. Use when someone is creating a design engineering function, hiring design engineers, or bridging the gap between design and engineering teams.
This skill should be used when creating Daggerheart adversaries, building stat blocks, designing encounters, or determining enemy difficulty. Invoke when the GM needs to create enemies, generate adversary stat blocks, calculate Battle Points for encounter balance, or reference adversary types (Br...
Automatically generate playable game demos from concept documents. Parses game designs, creates Three.js prototypes with scoring, characters, textures, and music. Transforms ideas into interactive experiences.
GDD review and research during playtest phase. Use during playtest phase BEFORE sending playtest_session_report to PM, after completing gameplay testing, after reviewing retrospective pain points, or before finalizing the playtest report.
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