Matter.js Skill
Use when implementing 2D physics interactions with Matter.js, including Engine/World setup, Render/Runner configuration, adding bodies and constraints, and scroll/interaction-friendly canvas scenes.
Browse reusable instructions for your AI tools. Copy and customize a prompt, or download a skill for a supported agent.

Use when implementing 2D physics interactions with Matter.js, including Engine/World setup, Render/Runner configuration, adding bodies and constraints, and scroll/interaction-friendly canvas scenes.
移动端游戏UI设计规范,整合基础设计原则与心理学应用,适用于卡牌、策略、RPG等类型游戏。提升操作效率、降低认知负荷、增强沉浸感。
Expert guidance for Pixi.js game development with TypeScript, focusing on high-performance web and mobile games
Build 2D HTML5 games for the web using Phaser with WebGL/Canvas rendering. Use when creating Phaser game scaffolds, scenes, core loops, or deployment guidance for web-based releases.
Mobile Game Development workflow skill. Use this skill when the user needs Mobile game development principles. Touch input, battery, performance, app stores and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
Use Miniplex for minimalistic Entity Component System with TypeScript support.
Shake the camera when the player takes damage or on impacts for visual feedback.
Day-to-day coding style and patterns for R3F game development with Miniplex ECS.
Comprehensive full-stack development for web, mobile, and game projects. Handles frontend (React/Vue/Angular), backend (Node.js/Python/Go/Java), mobile (Flutter/React Native/Swift/Kotlin), and game development (Unity/Unreal/Godot). Use when user asks to build, create, develop, implement, debug, o...
SpriteKit API reference — all node types, physics body creation, action catalog, texture atlases, constraints, scene setup, particles, SKRenderer
Prefab management — create, instantiate, apply, unpack, find instances, edit prefab assets, create variants. Exact signatures via GET /skills/schema.
Asset import settings — texture/audio/model importers, sprite settings, per-platform overrides, and reimport. Exact signatures via GET /skills/schema.
HLSL/ShaderLab .shader file management — create/read/list/find/delete, inspect properties/keywords, check compile errors, count variants, toggle global keywords, URP template. Exact signatures via GET /skills/schema.
Unity Animation skill for Animator controllers, Animation Rigging, Timeline integration, and animation state machines.
Display floating damage numbers that animate upward and fade out, with support for critical hits.
Use Koota for data-oriented Entity Component System architecture with React bindings.
Animate values smoothly using exponential decay instead of linear interpolation.
Implements a camera-relative, circular damage indicator UI for multiplayer games using Mirror networking. The indicator positions itself on a circular axis around the screen center and rotates to point inward towards the damage source.
Guide complet pour le developpement 2D dans Unity 6+ : Tilemap, Sprite, 2D platformer, top-down 2D, 2D physics, Light2D, Sprite Atlas, pixel art, 2D game, jeu 2D, tile, Rule Tile. Commandes : /unity-2d, /2d
Develop top-down 2D Unity ML-Agents environments with WASD heuristic control and Ray Perception Sensor 2D, ensuring robust instance isolation for concurrent multi-area training.
Behavior tree design and implementation skill for game AI. Enables creation of behavior tree structures, custom nodes, decorators, composites, and integration with game engines for NPC and enemy AI systems.
Godot 2D game development skill for tilemaps, pixel-perfect rendering, and 2D physics.
Godot C# programming skill for .NET integration, scripting patterns, and performance optimization.
Godot Engine integration skill for GDScript/C# development, scene composition, node management, and editor automation. Enables LLMs to interact with Godot Editor through MCP servers for asset manipulation, script generation, and automated workflows.
Try another platform, a broader search, or fewer filters.
Explore all resourcesResource formats: Prompts are ready to copy into a conversation. Skills install into the compatible agent shown on their page.
How it worksInclude the instructions, intended platforms, author, and license. Submissions are reviewed before publication.