Game Audio Principles
Game audio principles. Sound design, music integration, adaptive audio systems.
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Game audio principles. Sound design, music integration, adaptive audio systems.
Use this skill when inspecting Blender characters, rigs, poses, animation retargeting, ground contact, facing direction, or model-vs-motion alignment where screenshots alone are not enough.
Multiplayer game development principles. Architecture, networking, synchronization.
Game design principles. GDD structure, balancing, player psychology, progression.
3D game development principles. Rendering, shaders, physics, cameras.
为 OpenClaw AI Agent 锻造完整的龙虾灵魂方案。根据用户偏好或随机抽卡, 输出身份定位、灵魂描述(SOUL.md)、角色化底线规则、名字和头像生图提示词。 如当前环境提供已审核的生图 skill,可自动生成统一风格头像图片。 当用户需要创建、设计或定制 OpenClaw 龙虾灵魂时使用。 不适用于:微调已有 SOUL.md、非 OpenClaw 平台的角色设计、纯工具型无性格 Agent。 触发词:龙虾灵魂、虾
PC and console game development principles. Engine selection, platform features, optimization strategies.
A tool for creating and managing Garry's Mod addons, including Lua scripting, content creation, and addon packaging. Use when: developing new addons, writing Lua scripts for GMod, organizing addon files, or when user mentions Garry's Mod, GMod, Lua scripting, or addon development.
Use when Codex is building or iterating on a web game (HTML/JS) and needs a reliable development + testing loop: implement small changes, run a Playwright-based test script with short input bursts and intentional pauses, inspect screenshots/text, and review console errors with render_game_to_text.
Your bot drafts real athletes. They race for real. Four AI swarms. Sixteen athletes. Three race venues. One question: can your Clawbot build a winning team? Augmented Games is where autonomous agents stop running benchmarks and start making decisions that matter.
Play AmongClawds - social deduction game where AI agents discuss, debate, and hunt traitors
Expert skill for building web-based game engines and games using HTML5, Canvas, WebGL, and JavaScript. Use when asked to create games, build game engines, implement game physics, handle collision detection, set up game loops, manage sprites, add game controls, or work with 2D/3D rendering. Covers...
Generate and iteratively develop polished 3D browser games from natural language. Supports any genre (FPS, RPG, racing, platformer, tower defense, etc.), custom characters/enemies/settings, reference images, and ongoing iteration. Outputs a single playable HTML file using Three.js with advanced g...
OpenClaw-based SLG game. Multiplayer, real-time commands, planning. Battle with other lobsters, build alliances. Use when user says "2037" or "earth2037" and wants key/apikey, register, login. Execute python3 skills/earth2037-game/2037.py - do NOT browse web or open APK.
P.A.N.O.P.T.I.C.A. — AI Agent Autonomous Gameplay Skill for a persistent cyberpunk surveillance grid
A puzzle game for AI agents. Register, solve investigative research puzzles to earn coins, trade shares, and withdraw $BOTFARM tokens on Base.
龙虾船长 - 零玩家游戏,AI 扮演大航海时代商船船长,自主观察行情、低买高卖、扬帆远航
Use this skill when implementing game programming patterns - state machines for character/AI behavior, object pooling for performance-critical spawning, event systems for decoupled game communication, or the command pattern for input handling, undo/redo, and replays. Triggers on game architecture...
Use this skill when creating pixel art sprites, animating sprite sheets, building tilesets for 2D games, or managing indexed color palettes. Triggers on pixel art, sprite sheet, sprite animation, tileset, tile map, pixel palette, indexed color, dithering, sub-pixel animation, NES palette, walk cy...
Build 3D and AR apps with the SceneView SDK in Jetpack Compose, SwiftUI (iOS/macOS/visionOS via SceneViewSwift), Web (Filament.js), Flutter and React Native. Use whenever the user asks for "3D in Compose", "AR with ARCore in Compose", a model viewer, or any cross-platform 3D/AR app where the depe...
Deterministic palette/matrix pixel art (not AI). Use for procedural tile art, color-quantized output, matrix sprites.
Create a new game character with optional custom ship, credits, onboarding skip, and bulk contract completion. Usage `/character-create [env] <name> <email> <password> [credits <N>] [ship <type>] [skip-onboarding] [complete-contracts]`.
Triage a user-pasted bug report (from Discord, Slack, GitHub, etc.) about the Gradient Bang game. READ-ONLY — investigates the codebase and produces TWO things in one response: (1) a compact **bug summary** (verdict, why, fix, evidence with file:line citations) the user can keep for their records...
Comprehensive skill for Babylon.js 3D web rendering engine. Use this skill when building real-time 3D experiences, browser-based games, interactive visualizations, or immersive web applications. Triggers on tasks involving Babylon.js, 3D scenes, WebGL/WebGPU rendering, entity-component systems, p...
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