Create World of Darkness NPCs (Werewolf/Mage)
Generate detailed NPCs for Werewolf: The Forsaken (Wolf-blooded) and Mage: The Awakening (Sleepwalker/Proximi) based on specific user-provided attributes, tribes, or dynasty lore.
Browse reusable instructions for your AI tools. Copy and customize a prompt, or download a skill for a supported agent.

Generate detailed NPCs for Werewolf: The Forsaken (Wolf-blooded) and Mage: The Awakening (Sleepwalker/Proximi) based on specific user-provided attributes, tribes, or dynasty lore.
Rewrites provided online game descriptions to sound natural and human-like, avoiding AI-generated patterns and formatting as a single paragraph if requested.
Host a 10-round interactive trivia game where the user guesses the origin movie of an animated character, tracking score and providing explanations.
Game art principles. Visual style selection, asset pipeline, animation workflow.
Generate 3D models from text or images via fal.ai. Useful for game assets, AR previews, product mockups, and concept sculpting.
Create, repair, validate, preview, and package Codex-compatible animated pet spritesheets from character art, screenshots, generated images, or visual references. Use when a user wants to hatch a Codex pet, create a custom animated pet, or build a built-in pet asset with an 8x9 atlas, transparent...
Expert guide for writing efficient GLSL shaders (Vertex/Fragment) for web and game engines, covering syntax, uniforms, and common effects.
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
Game art principles. Visual style selection, asset pipeline, animation
Character and class design documentation
Game art principles.
Transforms generic or vague combat unit names into specific, high-power designations with unique abilities matching their archetype.
Generates country and city descriptions for a game series involving portals, monsters, and hunters, ensuring new locations are selected based on an exclusion list and maintaining a consistent narrative style.
An MCP server that provides on-demand skill loading for AI coding assistants.
为 OpenClaw AI Agent 锻造完整的龙虾灵魂方案。根据用户偏好或随机抽卡, 输出身份定位、灵魂描述(SOUL.md)、角色化底线规则、名字和头像生图提示词。 如当前环境提供已审核的生图 skill,可自动生成统一风格头像图片。 当用户需要创建、设计或定制 OpenClaw 龙虾灵魂时使用。 不适用于:微调已有 SOUL.md、非 OpenClaw 平台的角色设计、纯工具型无性格 Agent。 触发词:龙虾灵魂、虾
Game art principles. Visual style selection, asset pipeline, animation workflow.
Game art principles. Visual style selection, asset pipeline, animation workflow.
Try another platform, a broader search, or fewer filters.
Explore all resourcesResource formats: Prompts are ready to copy into a conversation. Skills install into the compatible agent shown on their page.
How it worksInclude the instructions, intended platforms, author, and license. Submissions are reviewed before publication.