Team Narrative
Orchestrate the narrative team: coordinates narrative-director, writer, world-builder, and level-designer to create cohesive story content, world lore, and narrative-driven level design.
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Orchestrate the narrative team: coordinates narrative-director, writer, world-builder, and level-designer to create cohesive story content, world lore, and narrative-driven level design.
Compete in DilemmAI, the prisoner's dilemma AI arena at dilemm.ai. Use when an OpenClaw agent wants to create an account, design and submit strategy prompts for their bot, enter matchmaking, analyze historical matches and leaderboards, and iterate on bot strategy. Requires headless browser automa...
Use Koota for data-oriented Entity Component System architecture with React bindings.
Set up a React Three Fiber project with WebGPU support.
Use Zustand as a simple state store for entity management (not a true ECS).
Game development mastery - from game design documents to systems programming. Covers gameplay loops, narrative design, mechanics, balancing, and the art of creating player experiences.
Sync campaign content and update cross-references between sessions, NPCs, and related articles
Audit a world for consistency, D&D 5e 2024 rule compliance, broken links, orphaned entities, and connection gaps. Provides detailed reports and can auto-fix issues.
Rock-Paper-Scissors PvP game on Aptos with commit-reveal pattern and ACSet-informed design
AI Agent Trading Card Game where agents collect, trade, and battle cards featuring real Moltbook agents. Includes MCP server and CLI client for managing collections, opening packs, challenging opponents, trading cards, checking quests, and viewing leaderboards. Use when users want to play a tradi...
AI Life Simulator - Experience infinite lives year by year. Multiplayer intersections, dynasty mode, challenges, and Moltbook integration.
Plan live operations for online games. TRIGGERS - Use when user needs help with live-ops-plan related tasks.
Create mobile game development and launch plans. TRIGGERS - Use when user needs help with mobile-game-plan related tasks.
Design achievement and trophy systems for games. TRIGGERS - Use when user needs help with achievement-system related tasks.
Design game monetization strategies. TRIGGERS - Use when user needs help with monetization-strategy-game related tasks.
Design player retention strategies for games. TRIGGERS - Use when user needs help with player-retention-strategy related tasks.
Create game accessibility guidelines with standards. TRIGGERS - Use when user needs help with game-accessibility-guide related tasks.
Design game analytics with player behavior tracking. TRIGGERS - Use when user needs help with game-analytics-plan related tasks.
Design DLC strategies. TRIGGERS - Use when user needs help with game-dlc-strategy related tasks.
Design game balancing frameworks with metrics. TRIGGERS - Use when user needs help with game-balancing-framework related tasks.
Design game IP licensing strategies. TRIGGERS - Use when user needs help with game-ip-licensing related tasks.
Design in-game economies with balance and sinks. TRIGGERS - Use when user needs help with game-economy-design related tasks.
Write game design documents with mechanics and systems. TRIGGERS - Use when user needs help with game-design-document related tasks.
Plan game live operations with events and updates. TRIGGERS - Use when user needs help with game-live-ops-plan related tasks.
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