game-live-service-plan
Plan live service games. TRIGGERS - Use when user needs help with game-live-service-plan related tasks.
Browse reusable instructions for your AI tools. Copy and customize a prompt, or download a skill for a supported agent.

Plan live service games. TRIGGERS - Use when user needs help with game-live-service-plan related tasks.
Plan game IP protection and patent strategies. TRIGGERS - Use when user needs help with game-patent-strategy related tasks.
Create game narrative designs with branching stories. TRIGGERS - Use when user needs help with game-narrative-design related tasks.
Analyze game retention. TRIGGERS - Use when user needs help with game-retention-analysis related tasks.
Plan game studio businesses. TRIGGERS - Use when user needs help with game-studio-business-plan related tasks.
Write game sound design briefs with direction. TRIGGERS - Use when user needs help with game-sound-design-brief related tasks.
Audit game UX with player experience analysis. TRIGGERS - Use when user needs help with game-ux-audit related tasks.
Guide complet pour le developpement 2D dans Unity 6+ : Tilemap, Sprite, 2D platformer, top-down 2D, 2D physics, Light2D, Sprite Atlas, pixel art, 2D game, jeu 2D, tile, Rule Tile. Commandes : /unity-2d, /2d
Behavior tree design and implementation skill for game AI. Enables creation of behavior tree structures, custom nodes, decorators, composites, and integration with game engines for NPC and enemy AI systems.
Godot Engine integration skill for GDScript/C# development, scene composition, node management, and editor automation. Enables LLMs to interact with Godot Editor through MCP servers for asset manipulation, script generation, and automated workflows.
Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations.
Auto-generates a changelog from git commits, sprint data, and design documents. Produces both internal and player-facing versions.
Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.
Configure the project's game engine and version. Pins the engine in CLAUDE.md, detects knowledge gaps, and populates engine reference docs via WebSearch when the version is beyond the LLM's training data.
Lightweight design spec for small changes — tuning adjustments, minor mechanics, balance tweaks. Skips full GDD authoring when a system GDD already exists or the change is too small to warrant one. Produces a Quick Design Spec that embeds directly into story files.
Orchestrate the combat team: coordinates game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester to design, implement, and validate a combat feature end-to-end.
Configure le pipeline de build Unity, CI/CD, et deployment. Triggers: /build-config, /ci, /deploy, 'configurer build', 'github actions unity', 'gitlab ci unity', 'gitignore unity', 'build automation'. Scanne le projet, genere les scripts de build C#, les workflows CI/CD, et les fichiers Git optim...
Prototypage instantane de gameplay Unity. Triggers: /proto, /prototype, 'prototyper', 'idee de jeu', 'tester une mechanique', 'rapid proto'. Transforme une idee de gameplay en scene jouable avec le minimum de code. Produit 1-3 scripts MonoBehaviour, les instructions de setup scene, et une checkli...
Comprehensive interface for the Grandmaster AI chess platform. Play games, submit moves, and monitor matches.
星之低语 - 科幻生存冒险游戏。玩家扮演 Stella Chen,一位坠落在陌生星球的宇航员,需要在盖亚星球上探索、生存、解谜,寻找回家之路。支持多场景探索、资源管理、外星生物互动。适用于科幻冒险、生存模拟、互动叙事等场景。
Work on Game Playground (frontend /playground and backend game API). Use for adding/debugging games, render modes (scene vs frame), session lifecycle, controls/keyboard, and backend environments (Gymnasium, Snake, Tetris). 游戏游乐场开发:新增/排查游戏、前后端协议、渲染模式(scene/frame)、会话管理、键盘与控制面板。
Design game modding support. TRIGGERS - Use when user needs help with game-modding-support related tasks.
Plan game season passes. TRIGGERS - Use when user needs help with game-season-pass-plan related tasks.
Generates a comprehensive Comp/Con database entry for a mech in the Lancer TTRPG system, including detailed statistics, loadouts, core systems, traits, and creative descriptions based on the manufacturer and mech name.
Try another platform, a broader search, or fewer filters.
Explore all resourcesResource formats: Prompts are ready to copy into a conversation. Skills install into the compatible agent shown on their page.
How it worksInclude the instructions, intended platforms, author, and license. Submissions are reviewed before publication.