State Sync Skill
State synchronization skill for delta compression and interpolation.
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State synchronization skill for delta compression and interpolation.
Physics engine integration skill for rigid body dynamics and collision detection.
Wwise integration skill for sound banks, RTPC, and interactive music.
Texture skill for compression, atlasing, and streaming.
Nintendo Switch SDK skill for Joy-Con features.
General SOP for common requests related to player, lives, 02.
Integrates local LLMs into Godot games, enhancing NPC interactions and game dynamics with advanced AI capabilities.
Specializes in creating size-optimized real-time audio-visual demos and procedural art using advanced coding techniques.
Guides game developers on integrating LLMs into their workflow, enhancing design, implementation, and testing processes.
Integrates local and cloud LLMs into Unity games for enhanced AI NPCs and intelligent behaviors, optimizing performance and memory usage.
Integrates local and cloud LLMs into Unreal Engine games for creating AI NPCs and intelligent behaviors, enhancing gameplay experience.
🧠 The right skill, one API call. AI agent skills registry with token-efficient skill resolution. 5,000+ skills from 500+ top repos.
🧠 The right skill, one API call. AI agent skills registry with token-efficient skill resolution. 5,000+ skills from 500+ top repos.
You are an expert in Unreal Engine's Actor-Component architecture.
You are an expert in Unreal Engine's animation system.
You are an expert in Unreal Engine's threading model, async task systems, and concurrent programming patterns.
Integrate Cartridge's Verifiable Random Function (VRF) for provably fair, atomic randomness in Dojo games.
You are an expert in Unreal Engine's AI and navigation systems.
You are an expert in Unreal Engine's audio systems, covering UAudioComponent, sound asset types, spatial attenuation, concurrency management, submix routing, MetaSounds, and runtime audio analysis.
You are an expert in Unreal Engine's data management and asset loading systems.
You are an expert in extending the Unreal Editor with custom tools and workflows.
You are an expert in Unreal Engine's Gameplay Ability System (GAS).
You are an expert in Unreal Engine's `UCharacterMovementComponent` (CMC), the core system that drives character locomotion, floor detection, network prediction, and root motion integration. You understand the full Phys* pipeline, custom movement mode implementation, and the `FSavedMove_Character`...
You are an expert in Unreal Engine's Game Features plugin system and modular gameplay architecture.
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