Dave AI

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6,072 resources
Development & Engineering

pixijs-scene-particle-container

Agent skillClaude / Codex +2

Use this skill when rendering thousands of lightweight sprites in PixiJS v8. Covers ParticleContainer with Particle instances, addParticle/removeParticle, particleChildren array, dynamicProperties (vertex, position, rotation, uvs, color), boundsArea, roundPixels, update. Triggers on: ParticleCont...

Development & Engineering

pixijs-migration-v8

Agent skillOpenClaw

Use this skill when upgrading to PixiJS v8 from v7 or diagnosing broken v7 code after an upgrade. Covers async app.init, single pixi.js package (deprecated @pixi/* sub-packages), Graphics shape-then-fill, BaseTexture → TextureSource, shader/uniform rework, ParticleContainer+Particle, constructor ...

Development & Engineering

pixijs-ticker

Agent skillOpenClaw

Use this skill when running per-frame logic or controlling the PixiJS v8 render loop. Covers Ticker.add/addOnce/remove, deltaTime vs deltaMS vs elapsedMS, UPDATE_PRIORITY ordering, maxFPS/minFPS capping, speed scaling, Ticker.shared vs new instances, per-object onRender hook, manual rendering. Tr...

Development & Engineering

Pyxel Patterns

Agent skillOpenClaw

Pyxel retro game engine patterns - pixel art, game loops, sprite/tilemap, MML audio, resource management, and web deployment

Design

pixijs-scene-dom-container

Agent skillOpenClaw

Use this skill when overlaying HTML elements on the PixiJS v8 canvas. Covers DOMContainer with element, anchor, and scene-graph-driven CSS transforms, the pixi.js/dom side-effect import, DOMPipe registration, visibility sync, pointer-events handling. Triggers on: DOMContainer, pixi.js/dom, DOMPip...

Development & Engineering

pixijs-assets

Agent skillClaude / Codex +2

Use this skill when loading and managing resources in PixiJS v8. Covers Assets.init, Assets.load/add/unload, bundles, manifests, background loading, onProgress, caching, spritesheets, video textures, web fonts, bitmap fonts, animated GIFs, compressed textures, SVG as texture or Graphics, resoluti...

Development & Engineering

pixijs-core-concepts

Agent skillOpenClaw

Use this skill when understanding how PixiJS v8 renders frames: the systems-and-pipes renderer, the render loop, and how the library adapts to different environments. Covers WebGLRenderer/WebGPURenderer/CanvasRenderer selection, renderer.render() pipeline, environment detection, and pointers to p...

Design

pixijs-scene-text

Agent skillOpenClaw

Use this skill when rendering text in PixiJS v8. Covers Text for canvas-quality styled labels, BitmapText for cheap per-frame updates via glyph atlas, HTMLText for HTML/CSS markup via SVG, SplitText and SplitBitmapText for per-character animation, TextStyle, tagStyles, constructor options, TextOp...

Development & Engineering

Web Browser Game Development

Agent skillClaude / Codex +2

Web Browser Game Development workflow skill. Use this skill when the user needs Web browser game development principles. Framework selection, WebGPU, optimization, PWA and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.

MIT + CC-BY-4.0View skill
Development & Engineering

pixijs-create

Agent skillOpenClaw

Use this skill when scaffolding a new PixiJS v8 project with the create-pixi CLI or adding PixiJS to an existing project. Covers npm/yarn/pnpm/bun create commands, interactive vs non-interactive flows, bundler vs creation template categories, available template presets (bundler-vite, bundler-webp...

Design

pixijs-scene-graphics

Agent skillClaude / Codex +2

Use this skill when drawing vector shapes and paths in PixiJS v8. Covers the Graphics API: shape-then-fill methods (rect/circle/ellipse/poly/roundRect/star/regularPoly/roundPoly/roundShape/filletRect/chamferRect), path methods (moveTo/lineTo/bezierCurveTo/quadraticCurveTo/arc/arcTo/arcToSvg/close...

Design

pixijs-scene-container

Agent skillOpenClaw

Use this skill when grouping, positioning, or transforming display objects in PixiJS v8. Covers Container constructor options (isRenderGroup, sortableChildren, boundsArea), addChild/removeChild/addChildAt/swapChildren/setChildIndex, position/scale/rotation/pivot/skew/alpha/tint, getBounds/getGlob...

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Using Dave AI

Prompts: open a resource, customize its optional fields and copy the instructions into your preferred AI conversation.

Skills: open a resource and choose a listed compatible agent. Its page offers an install command and a complete ZIP package with source and license notices.

Claude, Codex, OpenClaw, Cursor, ChatGPT and Gemini labels indicate intended use. Dave AI does not run a model on your behalf.

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